Lines Matching refs:VertexAttribState

133     } VertexAttribState;  typedef
144 typedef std::vector<VertexAttribState> VertexAttribStateVector;
162 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
218 const VertexAttribState& getState(int location);
219 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);
564 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()
621 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
627 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
633 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
639 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
645 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
651 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
657 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
663 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
669 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
675 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
681 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
687 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
693 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
699 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
705 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
711 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
717 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
723 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
729 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
735 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
741 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
747 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
753 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
759 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
765 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
771 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()