Lines Matching refs:GLSharedGroup

227 GLSharedGroup::GLSharedGroup() :  in GLSharedGroup()  function in GLSharedGroup
235 GLSharedGroup::~GLSharedGroup() in ~GLSharedGroup()
245 bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) in isShaderOrProgramObject()
253 BufferData * GLSharedGroup::getBufferData(GLuint bufferId) in getBufferData()
259 SharedTextureDataMap* GLSharedGroup::getTextureData() { in getTextureData()
263 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data) in addBufferData()
269 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data) in updateBufferData()
281 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()
289 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()
295 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()
301 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()
307 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void *… in subUpdateBufferData()
320 void GLSharedGroup::deleteBufferData(GLuint bufferId) in deleteBufferData()
330 void GLSharedGroup::addProgramData(GLuint program) in addProgramData()
343 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) in initProgramData()
353 bool GLSharedGroup::isProgramInitialized(GLuint program) in isProgramInitialized()
369 void GLSharedGroup::deleteProgramData(GLuint program) in deleteProgramData()
388 void GLSharedGroup::attachShader(GLuint program, GLuint shader) in attachShader()
400 void GLSharedGroup::detachShader(GLuint program, GLuint shader) in detachShader()
413 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenu… in setProgramIndexInfo()
441 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) in getProgramUniformType()
457 bool GLSharedGroup::isProgram(GLuint program) in isProgram()
468 void GLSharedGroup::setupLocationShiftWAR(GLuint program) in setupLocationShiftWAR()
475 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex) in locationWARHostToApp()
486 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc) in locationWARAppToHost()
497 bool GLSharedGroup::needUniformLocationWAR(GLuint program) in needUniformLocationWAR()
508 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target)… in getNextSamplerUniform()
519 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) in setSamplerUniform()
530 bool GLSharedGroup::isShader(GLuint shader) in isShader()
537 bool GLSharedGroup::addShaderData(GLuint shader) in addShaderData()
551 ShaderData* GLSharedGroup::getShaderData(GLuint shader) in getShaderData()
557 void GLSharedGroup::unrefShaderData(GLuint shader) in unrefShaderData()
566 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx) in refShaderDataLocked()
573 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx) in unrefShaderDataLocked()
583 uint32_t GLSharedGroup::addNewShaderProgramData() { in addNewShaderProgramData()
593 void GLSharedGroup::associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram()
598 ShaderProgramData* GLSharedGroup::getShaderProgramDataById(uint32_t id) { in getShaderProgramDataById()
605 ShaderProgramData* GLSharedGroup::getShaderProgramData(GLuint shaderProgramName) { in getShaderProgramData()
610 void GLSharedGroup::deleteShaderProgramDataById(uint32_t id) { in deleteShaderProgramDataById()
618 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData()
627 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) { in initShaderProgramData()
632 void GLSharedGroup::setShaderProgramIndexInfo(GLuint shaderProgram, GLuint index, GLint base, GLint… in setShaderProgramIndexInfo()
655 void GLSharedGroup::setupShaderProgramLocationShiftWAR(GLuint shaderProgram) { in setupShaderProgramLocationShiftWAR()