Lines Matching refs:spData

362     ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]);  in isProgramInitialized()  local
363 if (spData) { in isProgramInitialized()
364 return spData->programData->isInitialized(); in isProgramInitialized()
379 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in deleteProgramData() local
380 if (spData) { in deleteProgramData()
381 delete spData; in deleteProgramData()
450 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in getProgramUniformType() local
451 if (spData) { in getProgramUniformType()
452 type = spData->programData->getTypeForLocation(location); in getProgramUniformType()
463 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in isProgram() local
464 if (spData) return true; in isProgram()
481 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in locationWARHostToApp() local
482 if (spData) return spData->programData->locationWARHostToApp(hostLoc, arrIndex); in locationWARHostToApp()
492 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in locationWARAppToHost() local
493 if (spData) return spData->programData->locationWARAppToHost(appLoc); in locationWARAppToHost()
503 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in needUniformLocationWAR() local
504 if (spData) return spData->programData->needUniformLocationWAR(); in needUniformLocationWAR()
514 … ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap.find(program)->second); in getNextSamplerUniform() local
515 if (spData) return spData->programData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
525 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in setSamplerUniform() local
526 if (spData) return spData->programData->setSamplerUniform(appLoc, val, target); in setSamplerUniform()
628 ShaderProgramData* spData = getShaderProgramData(shaderProgram); in initShaderProgramData() local
629 spData->programData->initProgramData(numIndices); in initShaderProgramData()
633 ShaderProgramData* spData = getShaderProgramData(shaderProgram); in setShaderProgramIndexInfo() local
634 ProgramData* pData = spData->programData; in setShaderProgramIndexInfo()
635 ShaderData* sData = spData->shaderData; in setShaderProgramIndexInfo()
656 ShaderProgramData* spData = getShaderProgramData(shaderProgram); in setupShaderProgramLocationShiftWAR() local
657 spData->programData->setupLocationShiftWAR(); in setupShaderProgramLocationShiftWAR()