Lines Matching refs:GLClientState

75     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
113 GLClientState* state = ctx->m_state; in s_glGetFloatv()
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
152 GLClientState* state = ctx->m_state; in s_glGetFixedv()
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
191 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
270 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer()
277 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()
284 …ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer()
291 …ctx->m_state->setVertexAttribState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data… in s_glPointSizePointerOES()
346 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()
396 for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { in sendVertexData()
398 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()
403 if ( i >= GLClientState::TEXCOORD0_LOCATION && in sendVertexData()
404 i <= GLClientState::TEXCOORD7_LOCATION ) { in sendVertexData()
405 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()
421 case GLClientState::VERTEX_LOCATION: in sendVertexData()
425 case GLClientState::NORMAL_LOCATION: in sendVertexData()
429 case GLClientState::COLOR_LOCATION: in sendVertexData()
433 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()
434 case GLClientState::TEXCOORD1_LOCATION: in sendVertexData()
435 case GLClientState::TEXCOORD2_LOCATION: in sendVertexData()
436 case GLClientState::TEXCOORD3_LOCATION: in sendVertexData()
437 case GLClientState::TEXCOORD4_LOCATION: in sendVertexData()
438 case GLClientState::TEXCOORD5_LOCATION: in sendVertexData()
439 case GLClientState::TEXCOORD6_LOCATION: in sendVertexData()
440 case GLClientState::TEXCOORD7_LOCATION: in sendVertexData()
441 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
443 …this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state.size, state.type, s… in sendVertexData()
447 case GLClientState::POINTSIZE_LOCATION: in sendVertexData()
451 case GLClientState::WEIGHT_LOCATION: in sendVertexData()
455 case GLClientState::MATRIXINDEX_LOCATION: in sendVertexData()
463 case GLClientState::VERTEX_LOCATION: in sendVertexData()
467 case GLClientState::NORMAL_LOCATION: in sendVertexData()
471 case GLClientState::POINTSIZE_LOCATION: in sendVertexData()
475 case GLClientState::COLOR_LOCATION: in sendVertexData()
479 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()
480 case GLClientState::TEXCOORD1_LOCATION: in sendVertexData()
481 case GLClientState::TEXCOORD2_LOCATION: in sendVertexData()
482 case GLClientState::TEXCOORD3_LOCATION: in sendVertexData()
483 case GLClientState::TEXCOORD4_LOCATION: in sendVertexData()
484 case GLClientState::TEXCOORD5_LOCATION: in sendVertexData()
485 case GLClientState::TEXCOORD6_LOCATION: in sendVertexData()
486 case GLClientState::TEXCOORD7_LOCATION: in sendVertexData()
490 case GLClientState::WEIGHT_LOCATION: in sendVertexData()
494 case GLClientState::MATRIXINDEX_LOCATION: in sendVertexData()
513 for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { in s_glDrawArrays()
514 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()
545 for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { in s_glDrawElements()
546 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
637 GLClientState* state = ctx->m_state; in s_glActiveTexture()
652 GLClientState* state = ctx->m_state; in s_glBindTexture()
693 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
702 GLClientState* state = ctx->m_state; in s_glDisable()
729 GLClientState* state = ctx->m_state; in s_glEnable()
755 const GLClientState* state = ctx->m_state; in s_glGetTexParameterfv()
770 const GLClientState* state = ctx->m_state; in s_glGetTexParameteriv()
793 const GLClientState* state = ctx->m_state; in s_glGetTexParameterxv()
827 const GLClientState* state = ctx->m_state; in s_glTexParameterf()
846 const GLClientState* state = ctx->m_state; in s_glTexParameterfv()
865 const GLClientState* state = ctx->m_state; in s_glTexParameteri()
884 const GLClientState* state = ctx->m_state; in s_glTexParameterx()
903 const GLClientState* state = ctx->m_state; in s_glTexParameteriv()
922 const GLClientState* state = ctx->m_state; in s_glTexParameterxv()
956 GLClientState* state = ctx->m_state; in s_glGenFramebuffersOES()
967 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffersOES()
978 GLClientState* state = ctx->m_state; in s_glBindFramebufferOES()
992 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2DOES()
1003 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2DMultisampleIMG()
1014 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameterivOES()