Lines Matching defs:hostLoc

1360     GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);  in s_glGetUniformiv()  local
1370 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv() local
1494 int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glGetUniformLocation() local
1569 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f() local
1576 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1fv() local
1586 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1i() local
1602 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1iv() local
1609 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2f() local
1616 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2fv() local
1623 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2i() local
1630 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2iv() local
1637 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3f() local
1644 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3fv() local
1651 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3i() local
1658 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3iv() local
1665 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4f() local
1672 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4fv() local
1679 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4i() local
1686 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4iv() local
1693 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2fv() local
1700 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3fv() local
1707 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4fv() local
2949 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1ui() local
2964 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2ui() local
2970 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3ui() local
2976 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4ui() local
2982 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1uiv() local
2988 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2uiv() local
2994 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3uiv() local
3000 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4uiv() local
3006 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x3fv() local
3012 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x2fv() local
3018 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x4fv() local
3024 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x2fv() local
3030 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x4fv() local
3036 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x3fv() local
3045 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformuiv() local
4280 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1f() local
4287 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1fv() local
4294 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1i() local
4313 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1iv() local
4320 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1ui() local
4339 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1uiv() local
4346 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2f() local
4353 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2fv() local
4360 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2i() local
4367 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2iv() local
4374 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2ui() local
4381 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2uiv() local
4388 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3f() local
4395 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3fv() local
4402 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3i() local
4409 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3iv() local
4416 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3ui() local
4423 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3uiv() local
4430 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4f() local
4437 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4fv() local
4444 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4i() local
4451 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4iv() local
4458 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4ui() local
4465 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4uiv() local
4472 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2fv() local
4479 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x3fv() local
4486 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x4fv() local
4493 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3fv() local
4500 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x2fv() local
4507 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x4fv() local
4514 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4fv() local
4521 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x2fv() local
4528 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x3fv() local