Lines Matching refs:GL2Encoder
70 GL2Encoder::GL2Encoder(IOStream *stream, ChecksumCalculator *protocol) in GL2Encoder() function in GL2Encoder
349 GL2Encoder::~GL2Encoder() in ~GL2Encoder()
354 GLenum GL2Encoder::s_glGetError(void * self) in s_glGetError()
356 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetError()
367 void GL2Encoder::s_glFlush(void *self) in s_glFlush()
369 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush()
374 const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) in s_glGetString()
376 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetString()
403 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) in s_glPixelStorei()
405 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei()
412 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
414 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBindBuffer()
422 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
424 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferData()
435 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
437 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferSubData()
449 void GL2Encoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { in s_glGenBuffers()
450 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGenBuffers()
458 void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) in s_glDeleteBuffers()
460 GL2Encoder *ctx = (GL2Encoder *) self; in s_glDeleteBuffers()
474 GL2Encoder *ctx = (GL2Encoder *)self; in isValidVertexAttribIndex()
485 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
487 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribPointer()
523 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
525 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGetIntegerv()
646 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv()
648 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetFloatv()
694 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
696 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleanv()
737 void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) in s_glEnableVertexAttribArray()
739 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnableVertexAttribArray()
746 void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) in s_glDisableVertexAttribArray()
748 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisableVertexAttribArray()
756 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
758 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribiv()
769 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
771 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribfv()
782 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
784 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribPointerv()
795 void GL2Encoder::calcIndexRange(const void* indices, in calcIndexRange()
827 void* GL2Encoder::recenterIndices(const void* src, in recenterIndices()
872 void GL2Encoder::getBufferIndexRange(BufferData* buf, in getBufferIndexRange()
898 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage()
917 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei pri… in sendVertexAttributes()
1019 void GL2Encoder::flushDrawCall() { in flushDrawCall()
1046 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
1048 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArrays()
1070 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *… in s_glDrawElements()
1073 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElements()
1161 GLint * GL2Encoder::getCompressedTextureFormats() in getCompressedTextureFormats()
1262 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary()
1264 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderBinary()
1269 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource()
1271 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderSource()
1300 void GL2Encoder::s_glFinish(void *self) in s_glFinish()
1302 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFinish()
1306 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
1308 GL2Encoder *ctx = (GL2Encoder *)self; in s_glLinkProgram()
1346 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
1348 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteProgram()
1354 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
1356 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformiv()
1364 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
1366 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformfv()
1375 GLuint GL2Encoder::s_glCreateProgram(void * self) in s_glCreateProgram()
1377 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateProgram()
1384 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
1386 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateShader()
1398 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
1401 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttachedShaders()
1406 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource()
1409 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderSource()
1428 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog()
1431 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderInfoLog()
1436 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
1439 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramInfoLog()
1444 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
1446 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteShader()
1451 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
1453 GL2Encoder *ctx = (GL2Encoder*)self; in s_glAttachShader()
1458 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
1460 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDetachShader()
1478 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
1482 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformLocation()
1501 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding()
1526 void GL2Encoder::updateHostTexture2DBindingsFromProgramData(GLuint program) { in updateHostTexture2DBindingsFromProgramData()
1527 GL2Encoder *ctx = this; in updateHostTexture2DBindingsFromProgramData()
1551 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
1553 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgram()
1566 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f()
1568 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1f()
1573 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv()
1575 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1fv()
1580 void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) in s_glUniform1i()
1582 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1i()
1599 void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform1iv()
1601 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1iv()
1606 void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) in s_glUniform2f()
1608 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2f()
1613 void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform2fv()
1615 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2fv()
1620 void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) in s_glUniform2i()
1622 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2i()
1627 void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform2iv()
1629 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2iv()
1634 void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) in s_glUniform3f()
1636 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3f()
1641 void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform3fv()
1643 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3fv()
1648 void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) in s_glUniform3i()
1650 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3i()
1655 void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform3iv()
1657 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3iv()
1662 void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloa… in s_glUniform4f()
1664 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4f()
1669 void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform4fv()
1671 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4fv()
1676 void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) in s_glUniform4i()
1678 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4i()
1683 void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform4iv()
1685 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4iv()
1690 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
1692 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2fv()
1697 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
1699 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3fv()
1704 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
1706 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4fv()
1711 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture()
1713 GL2Encoder* ctx = (GL2Encoder*)self; in s_glActiveTexture()
1722 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
1724 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindTexture()
1759 void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) in s_glDeleteTextures()
1761 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteTextures()
1768 void GL2Encoder::s_glGetTexParameterfv(void* self, in s_glGetTexParameterfv()
1771 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameterfv()
1783 void GL2Encoder::s_glGetTexParameteriv(void* self, in s_glGetTexParameteriv()
1786 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameteriv()
1822 void GL2Encoder::s_glTexParameterf(void* self, in s_glTexParameterf()
1825 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterf()
1841 void GL2Encoder::s_glTexParameterfv(void* self, in s_glTexParameterfv()
1844 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterfv()
1860 void GL2Encoder::s_glTexParameteri(void* self, in s_glTexParameteri()
1863 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteri()
1886 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
1890 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage2D()
1965 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
1969 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage2D()
2034 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
2038 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyTexImage2D()
2063 void GL2Encoder::s_glTexParameteriv(void* self, in s_glTexParameteriv()
2066 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteriv()
2082 bool GL2Encoder::texture2DNeedsOverride(GLenum target) const { in texture2DNeedsOverride()
2087 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget()
2095 void GL2Encoder::restore2DTextureTarget(GLenum target) in restore2DTextureTarget()
2104 void GL2Encoder::associateEGLImage(GLenum target, GLeglImageOES eglImage) { in associateEGLImage()
2109 GLuint GL2Encoder::boundBuffer(GLenum target) const { in boundBuffer()
2113 BufferData* GL2Encoder::getBufferData(GLenum target) const { in getBufferData()
2119 BufferData* GL2Encoder::getBufferDataById(GLuint bufferId) const { in getBufferDataById()
2124 bool GL2Encoder::isBufferMapped(GLuint buffer) const { in isBufferMapped()
2128 bool GL2Encoder::isBufferTargetMapped(GLenum target) const { in isBufferTargetMapped()
2134 void GL2Encoder::s_glGenRenderbuffers(void* self, in s_glGenRenderbuffers()
2136 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenRenderbuffers()
2145 void GL2Encoder::s_glDeleteRenderbuffers(void* self, in s_glDeleteRenderbuffers()
2147 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteRenderbuffers()
2168 void GL2Encoder::s_glBindRenderbuffer(void* self, in s_glBindRenderbuffer()
2170 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindRenderbuffer()
2180 void GL2Encoder::s_glRenderbufferStorage(void* self, in s_glRenderbufferStorage()
2183 GL2Encoder* ctx = (GL2Encoder*) self; in s_glRenderbufferStorage()
2198 void GL2Encoder::s_glFramebufferRenderbuffer(void* self, in s_glFramebufferRenderbuffer()
2201 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferRenderbuffer()
2211 void GL2Encoder::s_glGenFramebuffers(void* self, in s_glGenFramebuffers()
2213 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenFramebuffers()
2222 void GL2Encoder::s_glDeleteFramebuffers(void* self, in s_glDeleteFramebuffers()
2224 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteFramebuffers()
2233 void GL2Encoder::s_glBindFramebuffer(void* self, in s_glBindFramebuffer()
2235 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindFramebuffer()
2245 void GL2Encoder::s_glFramebufferTexture2D(void* self, in s_glFramebufferTexture2D()
2248 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture2D()
2258 void GL2Encoder::s_glFramebufferTexture3DOES(void* self, in s_glFramebufferTexture3DOES()
2261 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture3DOES()
2269 void GL2Encoder::s_glGetFramebufferAttachmentParameteriv(void* self, in s_glGetFramebufferAttachmentParameteriv()
2271 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetFramebufferAttachmentParameteriv()
2298 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo()
2386 bool GL2Encoder::checkFramebufferCompleteness(GLenum target, const GLClientState* state) const { in checkFramebufferCompleteness()
2399 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
2400 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCheckFramebufferStatus()
2418 void GL2Encoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays()
2419 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenVertexArrays()
2430 void GL2Encoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint* arrays) { in s_glDeleteVertexArrays()
2431 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteVertexArrays()
2442 void GL2Encoder::s_glBindVertexArray(void* self, GLuint array) { in s_glBindVertexArray()
2444 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindVertexArray()
2451 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
2452 GL2Encoder* ctx = (GL2Encoder*)self; in s_glMapBufferRange()
2499 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
2500 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUnmapBuffer()
2540 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
2541 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFlushMappedBufferRange()
2570 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
2571 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage2D()
2624 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
2625 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage2D()
2661 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
2662 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferRange()
2701 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
2702 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferBase()
2726 void GL2Encoder::s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr… in s_glCopyBufferSubData()
2727 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyBufferSubData()
2763 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
2764 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteriv()
2815 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
2816 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteri64v()
2867 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
2868 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferPointerv()
2914 void GL2Encoder::s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLch… in s_glGetUniformIndices()
2915 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetUniformIndices()
2944 void GL2Encoder::s_glUniform1ui(void* self, GLint location, GLuint v0) { in s_glUniform1ui()
2945 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1ui()
2962 void GL2Encoder::s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1) { in s_glUniform2ui()
2963 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2ui()
2968 void GL2Encoder::s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2) { in s_glUniform3ui()
2969 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3ui()
2974 void GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint … in s_glUniform4ui()
2975 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4ui()
2980 void GL2Encoder::s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform1uiv()
2981 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1uiv()
2986 void GL2Encoder::s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform2uiv()
2987 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2uiv()
2992 void GL2Encoder::s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform3uiv()
2993 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3uiv()
2998 void GL2Encoder::s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform4uiv()
2999 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4uiv()
3004 void GL2Encoder::s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x3fv()
3005 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x3fv()
3010 void GL2Encoder::s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x2fv()
3011 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x2fv()
3016 void GL2Encoder::s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x4fv()
3017 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x4fv()
3022 void GL2Encoder::s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x2fv()
3023 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x2fv()
3028 void GL2Encoder::s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x4fv()
3029 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x4fv()
3034 void GL2Encoder::s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x3fv()
3035 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x3fv()
3040 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
3041 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformuiv()
3050 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, … in s_glGetActiveUniformBlockiv()
3051 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniformBlockiv()
3072 void GL2Encoder::s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params) { in s_glGetVertexAttribIiv()
3073 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIiv()
3084 void GL2Encoder::s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params) { in s_glGetVertexAttribIuiv()
3085 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIuiv()
3096 void GL2Encoder::s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsize… in s_glVertexAttribIPointer()
3097 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribIPointer()
3127 void GL2Encoder::s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor) { in s_glVertexAttribDivisor()
3128 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribDivisor()
3136 void GL2Encoder::s_glRenderbufferStorageMultisample(void* self, in s_glRenderbufferStorageMultisample()
3139 GL2Encoder *ctx = (GL2Encoder *)self; in s_glRenderbufferStorageMultisample()
3155 void GL2Encoder::s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs) { in s_glDrawBuffers()
3156 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDrawBuffers()
3181 void GL2Encoder::s_glReadBuffer(void* self, GLenum src) { in s_glReadBuffer()
3182 GL2Encoder* ctx = (GL2Encoder*)self; in s_glReadBuffer()
3216 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
3217 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTextureLayer()
3237 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
3238 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage2D()
3258 void GL2Encoder::s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const cha… in s_glTransformFeedbackVaryings()
3259 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTransformFeedbackVaryings()
3284 void GL2Encoder::s_glBeginTransformFeedback(void* self, GLenum primitiveMode) { in s_glBeginTransformFeedback()
3285 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBeginTransformFeedback()
3291 void GL2Encoder::s_glEndTransformFeedback(void* self) { in s_glEndTransformFeedback()
3292 GL2Encoder* ctx = (GL2Encoder*)self; in s_glEndTransformFeedback()
3298 void GL2Encoder::s_glPauseTransformFeedback(void* self) { in s_glPauseTransformFeedback()
3299 GL2Encoder* ctx = (GL2Encoder*)self; in s_glPauseTransformFeedback()
3305 void GL2Encoder::s_glResumeTransformFeedback(void* self) { in s_glResumeTransformFeedback()
3306 GL2Encoder* ctx = (GL2Encoder*)self; in s_glResumeTransformFeedback()
3312 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
3315 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage3D()
3374 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
3375 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage3D()
3433 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
3434 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage3D()
3467 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
3468 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage3D()
3498 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
3499 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage3D()
3520 void GL2Encoder::s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsiz… in s_glDrawArraysInstanced()
3521 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArraysInstanced()
3543 void GL2Encoder::s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, con… in s_glDrawElementsInstanced()
3546 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElementsInstanced()
3633 void GL2Encoder::s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei c… in s_glDrawRangeElements()
3636 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawRangeElements()
3743 const GLubyte* GL2Encoder::s_glGetStringi(void* self, GLenum name, GLuint index) { in s_glGetStringi()
3744 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetStringi()
3782 void GL2Encoder::s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length,… in s_glGetProgramBinary()
3783 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetProgramBinary()
3798 void GL2Encoder::s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum… in s_glReadPixels()
3799 GL2Encoder *ctx = (GL2Encoder *)self; in s_glReadPixels()
3842 void GL2Encoder::s_glEnable(void* self, GLenum what) { in s_glEnable()
3843 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnable()
3854 void GL2Encoder::s_glDisable(void* self, GLenum what) { in s_glDisable()
3855 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisable()
3866 void GL2Encoder::s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint * value… in s_glClearBufferiv()
3867 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferiv()
3874 void GL2Encoder::s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint * val… in s_glClearBufferuiv()
3875 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferuiv()
3882 void GL2Encoder::s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat * val… in s_glClearBufferfv()
3883 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferfv()
3890 void GL2Encoder::s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1… in s_glBlitFramebuffer()
3891 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBlitFramebuffer()
3982 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
3983 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInternalformativ()
4014 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
4015 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGenerateMipmap()
4038 void GL2Encoder::s_glBindSampler(void* self, GLuint unit, GLuint sampler) { in s_glBindSampler()
4039 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBindSampler()
4047 GLsync GL2Encoder::s_glFenceSync(void* self, GLenum condition, GLbitfield flags) { in s_glFenceSync()
4048 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFenceSync()
4053 GLenum GL2Encoder::s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeou… in s_glClientWaitSync()
4054 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClientWaitSync()
4058 void GL2Encoder::s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout) { in s_glWaitSync()
4059 GL2Encoder *ctx = (GL2Encoder *)self; in s_glWaitSync()
4063 void GL2Encoder::s_glDeleteSync(void* self, GLsync sync) { in s_glDeleteSync()
4064 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDeleteSync()
4071 GLboolean GL2Encoder::s_glIsSync(void* self, GLsync sync) { in s_glIsSync()
4072 GL2Encoder *ctx = (GL2Encoder *)self; in s_glIsSync()
4076 void GL2Encoder::s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *len… in s_glGetSynciv()
4077 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetSynciv()
4090 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
4091 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetIntegeri_v()
4139 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
4140 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInteger64i_v()
4188 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
4189 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetShaderiv()
4205 void GL2Encoder::s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program) { in s_glActiveShaderProgram()
4206 GL2Encoder *ctx = (GL2Encoder*)self; in s_glActiveShaderProgram()
4220 GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** st… in s_glCreateShaderProgramv()
4223 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCreateShaderProgramv()
4277 void GL2Encoder::s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0) in s_glProgramUniform1f()
4279 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1f()
4284 void GL2Encoder::s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1fv()
4286 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1fv()
4291 void GL2Encoder::s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0) in s_glProgramUniform1i()
4293 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1i()
4310 void GL2Encoder::s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1iv()
4312 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1iv()
4317 void GL2Encoder::s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0) in s_glProgramUniform1ui()
4319 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1ui()
4336 void GL2Encoder::s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform1uiv()
4338 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1uiv()
4343 void GL2Encoder::s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform2f()
4345 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2f()
4350 void GL2Encoder::s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2fv()
4352 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2fv()
4357 void GL2Encoder::s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform2i()
4359 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2i()
4364 void GL2Encoder::s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2iv()
4366 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2iv()
4371 void GL2Encoder::s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint… in s_glProgramUniform2ui()
4373 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2ui()
4378 void GL2Encoder::s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform2uiv()
4380 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2uiv()
4385 void GL2Encoder::s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform3f()
4387 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3f()
4392 void GL2Encoder::s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3fv()
4394 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3fv()
4399 void GL2Encoder::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform3i()
4401 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3i()
4406 void GL2Encoder::s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3iv()
4408 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3iv()
4413 void GL2Encoder::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform3ui()
4415 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3ui()
4420 void GL2Encoder::s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform3uiv()
4422 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3uiv()
4427 void GL2Encoder::s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform4f()
4429 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4f()
4434 void GL2Encoder::s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4fv()
4436 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4fv()
4441 void GL2Encoder::s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform4i()
4443 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4i()
4448 void GL2Encoder::s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4iv()
4450 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4iv()
4455 void GL2Encoder::s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform4ui()
4457 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4ui()
4462 void GL2Encoder::s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform4uiv()
4464 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4uiv()
4469 void GL2Encoder::s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix2fv()
4471 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2fv()
4476 void GL2Encoder::s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x3fv()
4478 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x3fv()
4483 void GL2Encoder::s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x4fv()
4485 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x4fv()
4490 void GL2Encoder::s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix3fv()
4492 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3fv()
4497 void GL2Encoder::s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x2fv()
4499 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x2fv()
4504 void GL2Encoder::s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x4fv()
4506 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x4fv()
4511 void GL2Encoder::s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix4fv()
4513 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4fv()
4518 void GL2Encoder::s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x2fv()
4520 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x2fv()
4525 void GL2Encoder::s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x3fv()
4527 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x3fv()
4532 void GL2Encoder::s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value) { in s_glProgramParameteri()
4533 GL2Encoder* ctx = (GL2Encoder*)self; in s_glProgramParameteri()
4537 void GL2Encoder::s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint progra… in s_glUseProgramStages()
4539 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgramStages()
4559 void GL2Encoder::s_glBindProgramPipeline(void* self, GLuint pipeline) in s_glBindProgramPipeline()
4561 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindProgramPipeline()
4579 void GL2Encoder::s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLui… in s_glGetProgramResourceiv()
4580 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceiv()
4601 GLuint GL2Encoder::s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface,… in s_glGetProgramResourceIndex()
4602 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceIndex()
4606 GLint GL2Encoder::s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterfac… in s_glGetProgramResourceLocation()
4607 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceLocation()
4611 void GL2Encoder::s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GL… in s_glGetProgramResourceName()
4612 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceName()
4633 void GL2Encoder::s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsize… in s_glGetProgramPipelineInfoLog()
4634 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramPipelineInfoLog()
4655 void GL2Encoder::s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GL… in s_glVertexAttribFormat()
4656 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribFormat()
4666 void GL2Encoder::s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, G… in s_glVertexAttribIFormat()
4667 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribIFormat()
4677 void GL2Encoder::s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor) { in s_glVertexBindingDivisor()
4678 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexBindingDivisor()
4687 void GL2Encoder::s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex) { in s_glVertexAttribBinding()
4688 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribBinding()
4697 void GL2Encoder::s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offs… in s_glBindVertexBuffer()
4698 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindVertexBuffer()
4713 void GL2Encoder::s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect) { in s_glDrawArraysIndirect()
4714 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawArraysIndirect()
4738 void GL2Encoder::s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirec… in s_glDrawElementsIndirect()
4739 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawElementsIndirect()
4767 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
4768 GL2Encoder *ctx = (GL2Encoder*)self; in s_glTexStorage2DMultisample()