Lines Matching refs:GLClientState

527     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()
557 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
650 GLClientState* state = ctx->m_state; in s_glGetFloatv()
675 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
698 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
903 const GLClientState::VertexAttribState& state = m_state->getState(i); in getVBOUsage()
905 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in getVBOUsage()
925 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
932 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes()
1528 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData()
1537 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()
1583 GLClientState* state = ctx->m_state; in s_glUniform1i()
1714 GLClientState* state = ctx->m_state; in s_glActiveTexture()
1725 GLClientState* state = ctx->m_state; in s_glBindTexture()
1762 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
1772 const GLClientState* state = ctx->m_state; in s_glGetTexParameterfv()
1787 const GLClientState* state = ctx->m_state; in s_glGetTexParameteriv()
1826 const GLClientState* state = ctx->m_state; in s_glTexParameterf()
1845 const GLClientState* state = ctx->m_state; in s_glTexParameterfv()
1864 const GLClientState* state = ctx->m_state; in s_glTexParameteri()
1891 GLClientState* state = ctx->m_state; in s_glTexImage2D()
1970 GLClientState* state = ctx->m_state; in s_glTexSubImage2D()
2039 GLClientState* state = ctx->m_state; in s_glCopyTexImage2D()
2067 const GLClientState* state = ctx->m_state; in s_glTexParameteriv()
2137 GLClientState* state = ctx->m_state; in s_glGenRenderbuffers()
2148 GLClientState* state = ctx->m_state; in s_glDeleteRenderbuffers()
2171 GLClientState* state = ctx->m_state; in s_glBindRenderbuffer()
2184 GLClientState* state = ctx->m_state; in s_glRenderbufferStorage()
2202 GLClientState* state = ctx->m_state; in s_glFramebufferRenderbuffer()
2214 GLClientState* state = ctx->m_state; in s_glGenFramebuffers()
2225 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffers()
2236 GLClientState* state = ctx->m_state; in s_glBindFramebuffer()
2249 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2D()
2262 GLClientState* state = ctx->m_state; in s_glFramebufferTexture3DOES()
2272 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameteriv()
2298 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo()
2386 bool GL2Encoder::checkFramebufferCompleteness(GLenum target, const GLClientState* state) const { in checkFramebufferCompleteness()
2401 GLClientState* state = ctx->m_state; in s_glCheckFramebufferStatus()
2420 GLClientState* state = ctx->m_state; in s_glGenVertexArrays()
2432 GLClientState* state = ctx->m_state; in s_glDeleteVertexArrays()
2445 GLClientState* state = ctx->m_state; in s_glBindVertexArray()
2453 GLClientState* state = ctx->m_state; in s_glMapBufferRange()
2501 GLClientState* state = ctx->m_state; in s_glUnmapBuffer()
2542 GLClientState* state = ctx->m_state; in s_glFlushMappedBufferRange()
2572 GLClientState* state = ctx->m_state; in s_glCompressedTexImage2D()
2626 GLClientState* state = ctx->m_state; in s_glCompressedTexSubImage2D()
2663 GLClientState* state = ctx->m_state; in s_glBindBufferRange()
2703 GLClientState* state = ctx->m_state; in s_glBindBufferBase()
2728 GLClientState* state = ctx->m_state; in s_glCopyBufferSubData()
2946 GLClientState* state = ctx->m_state; in s_glUniform1ui()
3052 GLClientState* state = ctx->m_state; in s_glGetActiveUniformBlockiv()
3140 GLClientState* state = ctx->m_state; in s_glRenderbufferStorageMultisample()
3218 GLClientState* state = ctx->m_state; in s_glFramebufferTextureLayer()
3239 GLClientState* state = ctx->m_state; in s_glTexStorage2D()
3286 GLClientState* state = ctx->m_state; in s_glBeginTransformFeedback()
3293 GLClientState* state = ctx->m_state; in s_glEndTransformFeedback()
3300 GLClientState* state = ctx->m_state; in s_glPauseTransformFeedback()
3307 GLClientState* state = ctx->m_state; in s_glResumeTransformFeedback()
3316 GLClientState* state = ctx->m_state; in s_glTexImage3D()
3376 GLClientState* state = ctx->m_state; in s_glTexSubImage3D()
3435 GLClientState* state = ctx->m_state; in s_glCompressedTexImage3D()
3469 GLClientState* state = ctx->m_state; in s_glCompressedTexSubImage3D()
3500 GLClientState* state = ctx->m_state; in s_glTexStorage3D()
3892 GLClientState* state = ctx->m_state; in s_glBlitFramebuffer()
4016 GLClientState* state = ctx->m_state; in s_glGenerateMipmap()
4092 GLClientState* state = ctx->m_state; in s_glGetIntegeri_v()
4105 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetIntegeri_v()
4141 GLClientState* state = ctx->m_state; in s_glGetInteger64i_v()
4154 const GLClientState::VertexAttribBindingVector& currBindings = in s_glGetInteger64i_v()
4207 GLClientState* state = ctx->m_state; in s_glActiveShaderProgram()
4297 GLClientState* state = ctx->m_state; in s_glProgramUniform1i()
4323 GLClientState* state = ctx->m_state; in s_glProgramUniform1ui()
4540 GLClientState* state = ctx->m_state; in s_glUseProgramStages()
4562 GLClientState* state = ctx->m_state; in s_glBindProgramPipeline()
4571 GLClientState::ProgramPipelineIterator it = state->programPipelineBegin(); in s_glBindProgramPipeline()
4657 GLClientState* state = ctx->m_state; in s_glVertexAttribFormat()
4668 GLClientState* state = ctx->m_state; in s_glVertexAttribIFormat()
4679 GLClientState* state = ctx->m_state; in s_glVertexBindingDivisor()
4689 GLClientState* state = ctx->m_state; in s_glVertexAttribBinding()
4699 GLClientState* state = ctx->m_state; in s_glBindVertexBuffer()
4715 GLClientState* state = ctx->m_state; in s_glDrawArraysIndirect()
4741 GLClientState* state = ctx->m_state; in s_glDrawElementsIndirect()
4769 GLClientState* state = ctx->m_state; in s_glTexStorage2DMultisample()