Lines Matching refs:GLvoid

422 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G…  in s_glBufferData()
435 …_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) in s_glBufferSubData()
485 …lf, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) in s_glVertexAttribPointer()
782 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
792 *pointer = (GLvoid*)(ctx->m_state->getCurrAttributeBindingInfo(index).offset); in s_glGetVertexAttribPointerv()
1888 GLenum format, GLenum type, const GLvoid* pixels) in s_glTexImage2D()
1967 GLenum type, const GLvoid* pixels) in s_glTexSubImage2D()
2570 …ternalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { in s_glCompressedTexImage2D()
2624 …int yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { in s_glCompressedTexSubImage2D()
2867 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
2884 *params = (GLvoid*)((char*)buf->m_fixedBuffer.ptr() + buf->m_mappedOffset); in s_glGetBufferPointerv()
3096 …Pointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { in s_glVertexAttribIPointer()
3314 GLint border, GLenum format, GLenum type, const GLvoid* data) { in s_glTexImage3D()
3374 …et, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data) { in s_glTexSubImage3D()
3433 …Lsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { in s_glCompressedTexImage3D()
3467 …sizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { in s_glCompressedTexSubImage3D()
3798 …elf, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { in s_glReadPixels()