Lines Matching refs:OVERRIDE

94 #define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name  in GL2Encoder()  macro
102 OVERRIDE(glFlush); in GL2Encoder()
103 OVERRIDE(glPixelStorei); in GL2Encoder()
104 OVERRIDE(glGetString); in GL2Encoder()
105 OVERRIDE(glBindBuffer); in GL2Encoder()
106 OVERRIDE(glBufferData); in GL2Encoder()
107 OVERRIDE(glBufferSubData); in GL2Encoder()
108 OVERRIDE(glDeleteBuffers); in GL2Encoder()
109 OVERRIDE(glDrawArrays); in GL2Encoder()
110 OVERRIDE(glDrawElements); in GL2Encoder()
111 OVERRIDE(glGetIntegerv); in GL2Encoder()
112 OVERRIDE(glGetFloatv); in GL2Encoder()
113 OVERRIDE(glGetBooleanv); in GL2Encoder()
114 OVERRIDE(glVertexAttribPointer); in GL2Encoder()
115 OVERRIDE(glEnableVertexAttribArray); in GL2Encoder()
116 OVERRIDE(glDisableVertexAttribArray); in GL2Encoder()
117 OVERRIDE(glGetVertexAttribiv); in GL2Encoder()
118 OVERRIDE(glGetVertexAttribfv); in GL2Encoder()
119 OVERRIDE(glGetVertexAttribPointerv); in GL2Encoder()
125 OVERRIDE(glGetError); in GL2Encoder()
126 OVERRIDE(glLinkProgram); in GL2Encoder()
127 OVERRIDE(glDeleteProgram); in GL2Encoder()
128 OVERRIDE(glGetUniformiv); in GL2Encoder()
129 OVERRIDE(glGetUniformfv); in GL2Encoder()
130 OVERRIDE(glCreateProgram); in GL2Encoder()
131 OVERRIDE(glCreateShader); in GL2Encoder()
132 OVERRIDE(glDeleteShader); in GL2Encoder()
133 OVERRIDE(glAttachShader); in GL2Encoder()
134 OVERRIDE(glDetachShader); in GL2Encoder()
135 OVERRIDE(glGetAttachedShaders); in GL2Encoder()
136 OVERRIDE(glGetShaderSource); in GL2Encoder()
137 OVERRIDE(glGetShaderInfoLog); in GL2Encoder()
138 OVERRIDE(glGetProgramInfoLog); in GL2Encoder()
140 OVERRIDE(glGetUniformLocation); in GL2Encoder()
141 OVERRIDE(glUseProgram); in GL2Encoder()
143 OVERRIDE(glUniform1f); in GL2Encoder()
144 OVERRIDE(glUniform1fv); in GL2Encoder()
145 OVERRIDE(glUniform1i); in GL2Encoder()
146 OVERRIDE(glUniform1iv); in GL2Encoder()
147 OVERRIDE(glUniform2f); in GL2Encoder()
148 OVERRIDE(glUniform2fv); in GL2Encoder()
149 OVERRIDE(glUniform2i); in GL2Encoder()
150 OVERRIDE(glUniform2iv); in GL2Encoder()
151 OVERRIDE(glUniform3f); in GL2Encoder()
152 OVERRIDE(glUniform3fv); in GL2Encoder()
153 OVERRIDE(glUniform3i); in GL2Encoder()
154 OVERRIDE(glUniform3iv); in GL2Encoder()
155 OVERRIDE(glUniform4f); in GL2Encoder()
156 OVERRIDE(glUniform4fv); in GL2Encoder()
157 OVERRIDE(glUniform4i); in GL2Encoder()
158 OVERRIDE(glUniform4iv); in GL2Encoder()
159 OVERRIDE(glUniformMatrix2fv); in GL2Encoder()
160 OVERRIDE(glUniformMatrix3fv); in GL2Encoder()
161 OVERRIDE(glUniformMatrix4fv); in GL2Encoder()
163 OVERRIDE(glActiveTexture); in GL2Encoder()
164 OVERRIDE(glBindTexture); in GL2Encoder()
165 OVERRIDE(glDeleteTextures); in GL2Encoder()
166 OVERRIDE(glGetTexParameterfv); in GL2Encoder()
167 OVERRIDE(glGetTexParameteriv); in GL2Encoder()
168 OVERRIDE(glTexParameterf); in GL2Encoder()
169 OVERRIDE(glTexParameterfv); in GL2Encoder()
170 OVERRIDE(glTexParameteri); in GL2Encoder()
171 OVERRIDE(glTexParameteriv); in GL2Encoder()
172 OVERRIDE(glTexImage2D); in GL2Encoder()
173 OVERRIDE(glTexSubImage2D); in GL2Encoder()
174 OVERRIDE(glCopyTexImage2D); in GL2Encoder()
176 OVERRIDE(glGenRenderbuffers); in GL2Encoder()
177 OVERRIDE(glDeleteRenderbuffers); in GL2Encoder()
178 OVERRIDE(glBindRenderbuffer); in GL2Encoder()
179 OVERRIDE(glRenderbufferStorage); in GL2Encoder()
180 OVERRIDE(glFramebufferRenderbuffer); in GL2Encoder()
182 OVERRIDE(glGenFramebuffers); in GL2Encoder()
183 OVERRIDE(glDeleteFramebuffers); in GL2Encoder()
184 OVERRIDE(glBindFramebuffer); in GL2Encoder()
185 OVERRIDE(glFramebufferTexture2D); in GL2Encoder()
186 OVERRIDE(glFramebufferTexture3DOES); in GL2Encoder()
187 OVERRIDE(glGetFramebufferAttachmentParameteriv); in GL2Encoder()
189 OVERRIDE(glCheckFramebufferStatus); in GL2Encoder()
191 OVERRIDE(glGenVertexArrays); in GL2Encoder()
192 OVERRIDE(glDeleteVertexArrays); in GL2Encoder()
193 OVERRIDE(glBindVertexArray); in GL2Encoder()
202 OVERRIDE(glCompressedTexImage2D); in GL2Encoder()
203 OVERRIDE(glCompressedTexSubImage2D); in GL2Encoder()
205 OVERRIDE(glBindBufferRange); in GL2Encoder()
206 OVERRIDE(glBindBufferBase); in GL2Encoder()
208 OVERRIDE(glCopyBufferSubData); in GL2Encoder()
210 OVERRIDE(glGetBufferParameteriv); in GL2Encoder()
211 OVERRIDE(glGetBufferParameteri64v); in GL2Encoder()
212 OVERRIDE(glGetBufferPointerv); in GL2Encoder()
216 OVERRIDE(glUniform1ui); in GL2Encoder()
217 OVERRIDE(glUniform2ui); in GL2Encoder()
218 OVERRIDE(glUniform3ui); in GL2Encoder()
219 OVERRIDE(glUniform4ui); in GL2Encoder()
220 OVERRIDE(glUniform1uiv); in GL2Encoder()
221 OVERRIDE(glUniform2uiv); in GL2Encoder()
222 OVERRIDE(glUniform3uiv); in GL2Encoder()
223 OVERRIDE(glUniform4uiv); in GL2Encoder()
224 OVERRIDE(glUniformMatrix2x3fv); in GL2Encoder()
225 OVERRIDE(glUniformMatrix3x2fv); in GL2Encoder()
226 OVERRIDE(glUniformMatrix2x4fv); in GL2Encoder()
227 OVERRIDE(glUniformMatrix4x2fv); in GL2Encoder()
228 OVERRIDE(glUniformMatrix3x4fv); in GL2Encoder()
229 OVERRIDE(glUniformMatrix4x3fv); in GL2Encoder()
231 OVERRIDE(glGetUniformuiv); in GL2Encoder()
232 OVERRIDE(glGetActiveUniformBlockiv); in GL2Encoder()
234 OVERRIDE(glGetVertexAttribIiv); in GL2Encoder()
235 OVERRIDE(glGetVertexAttribIuiv); in GL2Encoder()
239 OVERRIDE(glVertexAttribDivisor); in GL2Encoder()
241 OVERRIDE(glRenderbufferStorageMultisample); in GL2Encoder()
242 OVERRIDE(glDrawBuffers); in GL2Encoder()
243 OVERRIDE(glReadBuffer); in GL2Encoder()
244 OVERRIDE(glFramebufferTextureLayer); in GL2Encoder()
245 OVERRIDE(glTexStorage2D); in GL2Encoder()
248 OVERRIDE(glBeginTransformFeedback); in GL2Encoder()
249 OVERRIDE(glEndTransformFeedback); in GL2Encoder()
250 OVERRIDE(glPauseTransformFeedback); in GL2Encoder()
251 OVERRIDE(glResumeTransformFeedback); in GL2Encoder()
253 OVERRIDE(glTexImage3D); in GL2Encoder()
254 OVERRIDE(glTexSubImage3D); in GL2Encoder()
255 OVERRIDE(glTexStorage3D); in GL2Encoder()
256 OVERRIDE(glCompressedTexImage3D); in GL2Encoder()
257 OVERRIDE(glCompressedTexSubImage3D); in GL2Encoder()
259 OVERRIDE(glDrawArraysInstanced); in GL2Encoder()
264 OVERRIDE(glGetProgramBinary); in GL2Encoder()
265 OVERRIDE(glReadPixels); in GL2Encoder()
267 OVERRIDE(glEnable); in GL2Encoder()
268 OVERRIDE(glDisable); in GL2Encoder()
269 OVERRIDE(glClearBufferiv); in GL2Encoder()
270 OVERRIDE(glClearBufferuiv); in GL2Encoder()
271 OVERRIDE(glClearBufferfv); in GL2Encoder()
272 OVERRIDE(glBlitFramebuffer); in GL2Encoder()
275 OVERRIDE(glGenerateMipmap); in GL2Encoder()
277 OVERRIDE(glBindSampler); in GL2Encoder()
286 OVERRIDE(glGetIntegeri_v); in GL2Encoder()
287 OVERRIDE(glGetInteger64i_v); in GL2Encoder()
289 OVERRIDE(glGetShaderiv); in GL2Encoder()
291 OVERRIDE(glActiveShaderProgram); in GL2Encoder()
293 OVERRIDE(glProgramUniform1f); in GL2Encoder()
294 OVERRIDE(glProgramUniform1fv); in GL2Encoder()
295 OVERRIDE(glProgramUniform1i); in GL2Encoder()
296 OVERRIDE(glProgramUniform1iv); in GL2Encoder()
297 OVERRIDE(glProgramUniform1ui); in GL2Encoder()
298 OVERRIDE(glProgramUniform1uiv); in GL2Encoder()
299 OVERRIDE(glProgramUniform2f); in GL2Encoder()
300 OVERRIDE(glProgramUniform2fv); in GL2Encoder()
301 OVERRIDE(glProgramUniform2i); in GL2Encoder()
302 OVERRIDE(glProgramUniform2iv); in GL2Encoder()
303 OVERRIDE(glProgramUniform2ui); in GL2Encoder()
304 OVERRIDE(glProgramUniform2uiv); in GL2Encoder()
305 OVERRIDE(glProgramUniform3f); in GL2Encoder()
306 OVERRIDE(glProgramUniform3fv); in GL2Encoder()
307 OVERRIDE(glProgramUniform3i); in GL2Encoder()
308 OVERRIDE(glProgramUniform3iv); in GL2Encoder()
309 OVERRIDE(glProgramUniform3ui); in GL2Encoder()
310 OVERRIDE(glProgramUniform3uiv); in GL2Encoder()
311 OVERRIDE(glProgramUniform4f); in GL2Encoder()
312 OVERRIDE(glProgramUniform4fv); in GL2Encoder()
313 OVERRIDE(glProgramUniform4i); in GL2Encoder()
314 OVERRIDE(glProgramUniform4iv); in GL2Encoder()
315 OVERRIDE(glProgramUniform4ui); in GL2Encoder()
316 OVERRIDE(glProgramUniform4uiv); in GL2Encoder()
317 OVERRIDE(glProgramUniformMatrix2fv); in GL2Encoder()
318 OVERRIDE(glProgramUniformMatrix2x3fv); in GL2Encoder()
319 OVERRIDE(glProgramUniformMatrix2x4fv); in GL2Encoder()
320 OVERRIDE(glProgramUniformMatrix3fv); in GL2Encoder()
321 OVERRIDE(glProgramUniformMatrix3x2fv); in GL2Encoder()
322 OVERRIDE(glProgramUniformMatrix3x4fv); in GL2Encoder()
323 OVERRIDE(glProgramUniformMatrix4fv); in GL2Encoder()
324 OVERRIDE(glProgramUniformMatrix4x2fv); in GL2Encoder()
325 OVERRIDE(glProgramUniformMatrix4x3fv); in GL2Encoder()
327 OVERRIDE(glProgramParameteri); in GL2Encoder()
328 OVERRIDE(glUseProgramStages); in GL2Encoder()
329 OVERRIDE(glBindProgramPipeline); in GL2Encoder()
331 OVERRIDE(glGetProgramResourceiv); in GL2Encoder()
332 OVERRIDE(glGetProgramResourceIndex); in GL2Encoder()
333 OVERRIDE(glGetProgramResourceLocation); in GL2Encoder()
334 OVERRIDE(glGetProgramResourceName); in GL2Encoder()
335 OVERRIDE(glGetProgramPipelineInfoLog); in GL2Encoder()
337 OVERRIDE(glVertexAttribFormat); in GL2Encoder()
338 OVERRIDE(glVertexAttribIFormat); in GL2Encoder()
339 OVERRIDE(glVertexBindingDivisor); in GL2Encoder()
340 OVERRIDE(glVertexAttribBinding); in GL2Encoder()
341 OVERRIDE(glBindVertexBuffer); in GL2Encoder()
346 OVERRIDE(glTexStorage2DMultisample); in GL2Encoder()