Lines Matching refs:OVERRIDE_CUSTOM
95 #define OVERRIDE_CUSTOM(name) this-> name = &s_##name in GL2Encoder() macro
198 OVERRIDE_CUSTOM(glMapBufferRange); in GL2Encoder()
199 OVERRIDE_CUSTOM(glUnmapBuffer); in GL2Encoder()
200 OVERRIDE_CUSTOM(glFlushMappedBufferRange); in GL2Encoder()
214 OVERRIDE_CUSTOM(glGetUniformIndices); in GL2Encoder()
237 OVERRIDE_CUSTOM(glVertexAttribIPointer); in GL2Encoder()
247 OVERRIDE_CUSTOM(glTransformFeedbackVaryings); in GL2Encoder()
260 OVERRIDE_CUSTOM(glDrawElementsInstanced); in GL2Encoder()
261 OVERRIDE_CUSTOM(glDrawRangeElements); in GL2Encoder()
263 OVERRIDE_CUSTOM(glGetStringi); in GL2Encoder()
273 OVERRIDE_CUSTOM(glGetInternalformativ); in GL2Encoder()
279 OVERRIDE_CUSTOM(glFenceSync); in GL2Encoder()
280 OVERRIDE_CUSTOM(glClientWaitSync); in GL2Encoder()
281 OVERRIDE_CUSTOM(glWaitSync); in GL2Encoder()
282 OVERRIDE_CUSTOM(glDeleteSync); in GL2Encoder()
283 OVERRIDE_CUSTOM(glIsSync); in GL2Encoder()
284 OVERRIDE_CUSTOM(glGetSynciv); in GL2Encoder()
292 OVERRIDE_CUSTOM(glCreateShaderProgramv); in GL2Encoder()
343 OVERRIDE_CUSTOM(glDrawArraysIndirect); in GL2Encoder()
344 OVERRIDE_CUSTOM(glDrawElementsIndirect); in GL2Encoder()