Lines Matching refs:glGetIntegerv

111     OVERRIDE(glGetIntegerv);  in GL2Encoder()
476 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in isValidVertexAttribIndex()
761 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribiv()
774 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribfv()
787 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribPointerv()
1164 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
1901 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage2D()
1902 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexImage2D()
1980 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage2D()
1981 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexSubImage2D()
2580 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexImage2D()
2581 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexImage2D()
2633 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexSubImage2D()
2634 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexSubImage2D()
3076 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribIiv()
3088 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribIuiv()
3229 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize); in s_glFramebufferTextureLayer()
3264 ctx->glGetIntegerv(ctx, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxCount); in s_glTransformFeedbackVaryings()
3329 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage3D()
3330 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexImage3D()
3387 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage3D()
3388 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexSubImage3D()
4041 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glBindSampler()
4086 ctx->glGetIntegerv(ctx, lim, &limit); \
4704 ctx->glGetIntegerv(ctx, GL_MAX_VERTEX_ATTRIB_STRIDE, &maxStride); in s_glBindVertexBuffer()