Lines Matching refs:hostLoc

1360     GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);  in s_glGetUniformiv()  local
1361 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); in s_glGetUniformiv()
1362 ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); in s_glGetUniformiv()
1370 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv() local
1371 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); in s_glGetUniformfv()
1372 ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); in s_glGetUniformfv()
1494 int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glGetUniformLocation() local
1495 if (hostLoc >= 0 && needLocationWAR) { in s_glGetUniformLocation()
1496 return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); in s_glGetUniformLocation()
1498 return hostLoc; in s_glGetUniformLocation()
1569 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f() local
1570 ctx->m_glUniform1f_enc(self, hostLoc, x); in s_glUniform1f()
1576 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1fv() local
1577 ctx->m_glUniform1fv_enc(self, hostLoc, count, v); in s_glUniform1fv()
1586 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1i() local
1587 ctx->m_glUniform1i_enc(self, hostLoc, x); in s_glUniform1i()
1602 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1iv() local
1603 ctx->m_glUniform1iv_enc(self, hostLoc, count, v); in s_glUniform1iv()
1609 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2f() local
1610 ctx->m_glUniform2f_enc(self, hostLoc, x, y); in s_glUniform2f()
1616 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2fv() local
1617 ctx->m_glUniform2fv_enc(self, hostLoc, count, v); in s_glUniform2fv()
1623 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2i() local
1624 ctx->m_glUniform2i_enc(self, hostLoc, x, y); in s_glUniform2i()
1630 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2iv() local
1631 ctx->m_glUniform2iv_enc(self, hostLoc, count, v); in s_glUniform2iv()
1637 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3f() local
1638 ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); in s_glUniform3f()
1644 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3fv() local
1645 ctx->m_glUniform3fv_enc(self, hostLoc, count, v); in s_glUniform3fv()
1651 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3i() local
1652 ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); in s_glUniform3i()
1658 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3iv() local
1659 ctx->m_glUniform3iv_enc(self, hostLoc, count, v); in s_glUniform3iv()
1665 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4f() local
1666 ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); in s_glUniform4f()
1672 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4fv() local
1673 ctx->m_glUniform4fv_enc(self, hostLoc, count, v); in s_glUniform4fv()
1679 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4i() local
1680 ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); in s_glUniform4i()
1686 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4iv() local
1687 ctx->m_glUniform4iv_enc(self, hostLoc, count, v); in s_glUniform4iv()
1693 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2fv() local
1694 ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix2fv()
1700 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3fv() local
1701 ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix3fv()
1707 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4fv() local
1708 ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix4fv()
2949 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1ui() local
2950 ctx->m_glUniform1ui_enc(self, hostLoc, v0); in s_glUniform1ui()
2964 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2ui() local
2965 ctx->m_glUniform2ui_enc(self, hostLoc, v0, v1); in s_glUniform2ui()
2970 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3ui() local
2971 ctx->m_glUniform3ui_enc(self, hostLoc, v0, v1, v2); in s_glUniform3ui()
2976 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4ui() local
2977 ctx->m_glUniform4ui_enc(self, hostLoc, v0, v1, v2, v3); in s_glUniform4ui()
2982 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1uiv() local
2983 ctx->m_glUniform1uiv_enc(self, hostLoc, count, value); in s_glUniform1uiv()
2988 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2uiv() local
2989 ctx->m_glUniform2uiv_enc(self, hostLoc, count, value); in s_glUniform2uiv()
2994 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3uiv() local
2995 ctx->m_glUniform3uiv_enc(self, hostLoc, count, value); in s_glUniform3uiv()
3000 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4uiv() local
3001 ctx->m_glUniform4uiv_enc(self, hostLoc, count, value); in s_glUniform4uiv()
3006 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x3fv() local
3007 ctx->m_glUniformMatrix2x3fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix2x3fv()
3012 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x2fv() local
3013 ctx->m_glUniformMatrix3x2fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix3x2fv()
3018 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x4fv() local
3019 ctx->m_glUniformMatrix2x4fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix2x4fv()
3024 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x2fv() local
3025 ctx->m_glUniformMatrix4x2fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix4x2fv()
3030 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x4fv() local
3031 ctx->m_glUniformMatrix3x4fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix3x4fv()
3036 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x3fv() local
3037 ctx->m_glUniformMatrix4x3fv_enc(self, hostLoc, count, transpose, value); in s_glUniformMatrix4x3fv()
3045 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformuiv() local
3046 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); in s_glGetUniformuiv()
3047 ctx->m_glGetUniformuiv_enc(self, program, hostLoc, params); in s_glGetUniformuiv()
4280 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1f() local
4281 ctx->m_glProgramUniform1f_enc(self, program, hostLoc, v0); in s_glProgramUniform1f()
4287 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1fv() local
4288 ctx->m_glProgramUniform1fv_enc(self, program, hostLoc, count, value); in s_glProgramUniform1fv()
4294 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1i() local
4295 ctx->m_glProgramUniform1i_enc(self, program, hostLoc, v0); in s_glProgramUniform1i()
4313 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1iv() local
4314 ctx->m_glProgramUniform1iv_enc(self, program, hostLoc, count, value); in s_glProgramUniform1iv()
4320 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1ui() local
4321 ctx->m_glProgramUniform1ui_enc(self, program, hostLoc, v0); in s_glProgramUniform1ui()
4339 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1uiv() local
4340 ctx->m_glProgramUniform1uiv_enc(self, program, hostLoc, count, value); in s_glProgramUniform1uiv()
4346 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2f() local
4347 ctx->m_glProgramUniform2f_enc(self, program, hostLoc, v0, v1); in s_glProgramUniform2f()
4353 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2fv() local
4354 ctx->m_glProgramUniform2fv_enc(self, program, hostLoc, count, value); in s_glProgramUniform2fv()
4360 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2i() local
4361 ctx->m_glProgramUniform2i_enc(self, program, hostLoc, v0, v1); in s_glProgramUniform2i()
4367 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2iv() local
4368 ctx->m_glProgramUniform2iv_enc(self, program, hostLoc, count, value); in s_glProgramUniform2iv()
4374 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2ui() local
4375 ctx->m_glProgramUniform2ui_enc(self, program, hostLoc, v0, v1); in s_glProgramUniform2ui()
4381 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2uiv() local
4382 ctx->m_glProgramUniform2uiv_enc(self, program, hostLoc, count, value); in s_glProgramUniform2uiv()
4388 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3f() local
4389 ctx->m_glProgramUniform3f_enc(self, program, hostLoc, v0, v1, v2); in s_glProgramUniform3f()
4395 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3fv() local
4396 ctx->m_glProgramUniform3fv_enc(self, program, hostLoc, count, value); in s_glProgramUniform3fv()
4402 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3i() local
4403 ctx->m_glProgramUniform3i_enc(self, program, hostLoc, v0, v1, v2); in s_glProgramUniform3i()
4409 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3iv() local
4410 ctx->m_glProgramUniform3iv_enc(self, program, hostLoc, count, value); in s_glProgramUniform3iv()
4416 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3ui() local
4417 ctx->m_glProgramUniform3ui_enc(self, program, hostLoc, v0, v1, v2); in s_glProgramUniform3ui()
4423 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3uiv() local
4424 ctx->m_glProgramUniform3uiv_enc(self, program, hostLoc, count, value); in s_glProgramUniform3uiv()
4430 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4f() local
4431 ctx->m_glProgramUniform4f_enc(self, program, hostLoc, v0, v1, v2, v3); in s_glProgramUniform4f()
4437 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4fv() local
4438 ctx->m_glProgramUniform4fv_enc(self, program, hostLoc, count, value); in s_glProgramUniform4fv()
4444 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4i() local
4445 ctx->m_glProgramUniform4i_enc(self, program, hostLoc, v0, v1, v2, v3); in s_glProgramUniform4i()
4451 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4iv() local
4452 ctx->m_glProgramUniform4iv_enc(self, program, hostLoc, count, value); in s_glProgramUniform4iv()
4458 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4ui() local
4459 ctx->m_glProgramUniform4ui_enc(self, program, hostLoc, v0, v1, v2, v3); in s_glProgramUniform4ui()
4465 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4uiv() local
4466 ctx->m_glProgramUniform4uiv_enc(self, program, hostLoc, count, value); in s_glProgramUniform4uiv()
4472 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2fv() local
4473 ctx->m_glProgramUniformMatrix2fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix2fv()
4479 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x3fv() local
4480 ctx->m_glProgramUniformMatrix2x3fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix2x3fv()
4486 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x4fv() local
4487 ctx->m_glProgramUniformMatrix2x4fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix2x4fv()
4493 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3fv() local
4494 ctx->m_glProgramUniformMatrix3fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix3fv()
4500 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x2fv() local
4501 ctx->m_glProgramUniformMatrix3x2fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix3x2fv()
4507 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x4fv() local
4508 ctx->m_glProgramUniformMatrix3x4fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix3x4fv()
4514 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4fv() local
4515 ctx->m_glProgramUniformMatrix4fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix4fv()
4521 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x2fv() local
4522 ctx->m_glProgramUniformMatrix4x2fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix4x2fv()
4528 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x3fv() local
4529 ctx->m_glProgramUniformMatrix4x3fv_enc(self, program, hostLoc, count, transpose, value); in s_glProgramUniformMatrix4x3fv()