Lines Matching refs:locationWARAppToHost

1360     GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);  in s_glGetUniformiv()
1370 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv()
1569 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f()
1576 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1fv()
1586 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1i()
1602 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1iv()
1609 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2f()
1616 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2fv()
1623 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2i()
1630 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2iv()
1637 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3f()
1644 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3fv()
1651 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3i()
1658 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3iv()
1665 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4f()
1672 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4fv()
1679 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4i()
1686 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4iv()
1693 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2fv()
1700 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3fv()
1707 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4fv()
2949 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1ui()
2964 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2ui()
2970 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3ui()
2976 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4ui()
2982 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1uiv()
2988 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform2uiv()
2994 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform3uiv()
3000 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform4uiv()
3006 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x3fv()
3012 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x2fv()
3018 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix2x4fv()
3024 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x2fv()
3030 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix3x4fv()
3036 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniformMatrix4x3fv()
3045 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformuiv()
4280 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1f()
4287 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1fv()
4294 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1i()
4313 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1iv()
4320 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1ui()
4339 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform1uiv()
4346 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2f()
4353 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2fv()
4360 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2i()
4367 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2iv()
4374 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2ui()
4381 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform2uiv()
4388 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3f()
4395 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3fv()
4402 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3i()
4409 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3iv()
4416 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3ui()
4423 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform3uiv()
4430 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4f()
4437 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4fv()
4444 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4i()
4451 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4iv()
4458 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4ui()
4465 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniform4uiv()
4472 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2fv()
4479 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x3fv()
4486 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix2x4fv()
4493 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3fv()
4500 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x2fv()
4507 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix3x4fv()
4514 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4fv()
4521 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x2fv()
4528 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glProgramUniformMatrix4x3fv()