Lines Matching refs:GL2Encoder

30 bool bufferTarget(GL2Encoder* ctx, GLenum target) {  in bufferTarget()
56 bool bufferParam(GL2Encoder* ctx, GLenum pname) { in bufferParam()
73 bool pixelStoreParam(GL2Encoder* ctx, GLenum param) { in pixelStoreParam()
112 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) { in rboFormat()
187 bool framebufferTarget(GL2Encoder* ctx, GLenum target) { in framebufferTarget()
199 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment) { in framebufferAttachment()
264 bool vertexAttribType(GL2Encoder* ctx, GLenum type) in vertexAttribType()
325 bool textureTarget(GL2Encoder* ctx, GLenum target) { in textureTarget()
429 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) { in supportedCompressedFormat()
509 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) { in filterableTexFormat()
541 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in colorRenderableFormat()
589 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in depthRenderableFormat()
603 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in stencilRenderableFormat()
664 bool pixelType(GL2Encoder* ctx, GLenum type) { in pixelType()
697 bool pixelFormat(GL2Encoder* ctx, GLenum format) { in pixelFormat()
808 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType()
821 bool internalFormatTarget(GL2Encoder* ctx, GLenum target) { in internalFormatTarget()
833 std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index) { in vertexAttribIndexRangeErrorMsg()