Lines Matching refs:GLenum

34 bool bufferTarget(GL2Encoder* ctx, GLenum target);
35 bool bufferParam(GL2Encoder* ctx, GLenum param);
37 bool pixelStoreParam(GL2Encoder* ctx, GLenum param);
38 bool pixelStoreValue(GLenum param, GLint value);
40 bool rboFormat(GL2Encoder* ctx, GLenum internalformat);
42 bool framebufferTarget(GL2Encoder* ctx, GLenum target);
43 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment);
45 bool readPixelsFormat(GLenum format);
46 bool readPixelsType(GLenum type);
48 bool vertexAttribType(GL2Encoder* ctx, GLenum type);
50 bool readPixelsFboFormatMatch(GLenum format, GLenum type, GLenum fboTexType);
51 bool blitFramebufferFormat(GLenum readFormat, GLenum drawFormat);
53 bool textureTarget(GL2Encoder* ctx, GLenum target);
55 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
57 bool isCompressedFormat(GLenum internalformat);
58 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat);
60 bool unsizedFormat(GLenum format);
62 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat);
63 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
64 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
65 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
67 bool isCubeMapTarget(GLenum target);
69 bool pixelType(GL2Encoder* ctx, GLenum type);
70 bool pixelFormat(GL2Encoder* ctx, GLenum format);
72 bool pixelInternalFormat(GLenum internalformat);
74 bool shaderType(GL2Encoder* ctx, GLenum type);
76 bool internalFormatTarget(GL2Encoder* ctx, GLenum target);