Lines Matching refs:robustness

3572 dEQP-EGL.functional.robustness.create_context.query_robust_access
3573 dEQP-EGL.functional.robustness.create_context.no_reset_notification
3574 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
3575 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3576 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3577 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3578 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3579 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3580 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3581 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3582 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3583 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3584 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
3585 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
3586 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
3587 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
3588 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
3589 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and…
3590 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
3591 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
3592 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
3593 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fr…
3594 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute
3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3597 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3598 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3601 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3602 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3603 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…
3604 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…
3605 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…
3606 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…
3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_bloc…
3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_bloc…
3609 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_bloc…
3610 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_bloc…
3611 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_stora…
3612 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_stora…
3613 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_stora…
3614 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_stora…
3615 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…
3616 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…
3617 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…
3618 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…
3619 dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buffer_out_…
3620 dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buffer_out…
3621 dEQP-EGL.functional.robustness.negative_context.invalid_robust_context_creation
3622 dEQP-EGL.functional.robustness.negative_context.invalid_robust_shared_context_creation