Lines Matching refs:dfdy
168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
178 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
179 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
180 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
181 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
182 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
183 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
184 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
185 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
186 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
187 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
190 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
192 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
193 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
194 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
195 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
196 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
197 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
198 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
199 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
200 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
201 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
202 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
203 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
204 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
205 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
206 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
207 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
208 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
209 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
210 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
211 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
212 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
213 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
214 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
215 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
216 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
217 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
218 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
219 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
220 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
221 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
222 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
224 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
225 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
226 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
227 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
228 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
232 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
233 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
234 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
235 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
236 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
237 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
238 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
239 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
240 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
241 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
242 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
243 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
244 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
245 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
246 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
247 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
248 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
249 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
250 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
251 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
252 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
253 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
254 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
255 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_lowp
256 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_lowp
257 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
258 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
261 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
262 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
263 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
264 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_lowp
265 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump