Lines Matching full:result

44 					float result = (x0 + x1 + x2) / 3.0;
45 dEQP_FragColor = vec4(result, result, result, 1.0);
85 float result = (x0 + x1 + x2) / 3.0;
86 dEQP_FragColor = vec4(result, result, result, 1.0);
126 float result = (x0 + x1 + x2) / 3.0;
127 dEQP_FragColor = vec4(result, result, result, 1.0);
167 float result = (x0 + x1 + x2) / 3.0;
168 dEQP_FragColor = vec4(result, result, result, 1.0);
208 float result = (x0 + x1 + x2) / 3.0;
209 dEQP_FragColor = vec4(result, result, result, 1.0);
249 float result = (x0 + x1 + x2) / 3.0;
250 dEQP_FragColor = vec4(result, result, result, 1.0);
290 float result = (x0 + x1 + x2) / 3.0;
291 dEQP_FragColor = vec4(result, result, result, 1.0);
335 float result = (x0 + x1 + x2) / 3.0;
336 dEQP_FragColor = vec4(result, result, result, 1.0);
376 float result = (x0 + x1 + x2) / 3.0;
377 dEQP_FragColor = vec4(result, result, result, 1.0);
417 float result = (x0 + x1 + x2) / 3.0;
418 dEQP_FragColor = vec4(result, result, result, 1.0);
458 float result = (x0 + x1 + x2) / 3.0;
459 dEQP_FragColor = vec4(result, result, result, 1.0);
499 float result = (x0 + x1 + x2) / 3.0;
500 dEQP_FragColor = vec4(result, result, result, 1.0);
540 float result = (x0 + x1 + x2) / 3.0;
541 dEQP_FragColor = vec4(result, result, result, 1.0);
581 float result = (x0 + x1 + x2) / 3.0;
582 dEQP_FragColor = vec4(result, result, result, 1.0);
622 float result = (x0 + x1 + x2) / 3.0;
623 dEQP_FragColor = vec4(result, result, result, 1.0);
663 float result = (x0 + x1 + x2) / 3.0;
664 dEQP_FragColor = vec4(result, result, result, 1.0);
704 float result = (x0 + x1 + x2) / 3.0;
705 dEQP_FragColor = vec4(result, result, result, 1.0);
745 float result = (x0 + x1 + x2) / 3.0;
746 dEQP_FragColor = vec4(result, result, result, 1.0);
786 float result = (x0 + x1 + x2) / 3.0;
787 dEQP_FragColor = vec4(result, result, result, 1.0);
827 float result = (x0 + x1 + x2) / 3.0;
828 dEQP_FragColor = vec4(result, result, result, 1.0);
868 float result = (x0 + x1 + x2) / 3.0;
869 dEQP_FragColor = vec4(result, result, result, 1.0);
909 float result = (x0 + x1 + x2) / 3.0;
910 dEQP_FragColor = vec4(result, result, result, 1.0);
950 float result = (x0 + x1 + x2) / 3.0;
951 dEQP_FragColor = vec4(result, result, result, 1.0);
991 float result = (x0 + x1 + x2) / 3.0;
992 dEQP_FragColor = vec4(result, result, result, 1.0);
1032 float result = (x0 + x1 + x2) / 3.0;
1033 dEQP_FragColor = vec4(result, result, result, 1.0);
1073 float result = (x0 + x1 + x2) / 3.0;
1074 dEQP_FragColor = vec4(result, result, result, 1.0);
1114 float result = (x0 + x1 + x2) / 3.0;
1115 dEQP_FragColor = vec4(result, result, result, 1.0);
1155 float result = (x0 + x1 + x2) / 3.0;
1156 dEQP_FragColor = vec4(result, result, result, 1.0);
1196 float result = (x0 + x1 + x2) / 3.0;
1197 dEQP_FragColor = vec4(result, result, result, 1.0);
1237 float result = (x0 + x1 + x2) / 3.0;
1238 dEQP_FragColor = vec4(result, result, result, 1.0);
1278 float result = (x0 + x1 + x2) / 3.0;
1279 dEQP_FragColor = vec4(result, result, result, 1.0);
1319 float result = (x0 + x1 + x2) / 3.0;
1320 dEQP_FragColor = vec4(result, result, result, 1.0);
1360 float result = (x0 + x1 + x2) / 3.0;
1361 dEQP_FragColor = vec4(result, result, result, 1.0);
1401 float result = (x0 + x1 + x2) / 3.0;
1402 dEQP_FragColor = vec4(result, result, result, 1.0);
1442 float result = (x0 + x1 + x2) / 3.0;
1443 dEQP_FragColor = vec4(result, result, result, 1.0);
1483 float result = (x0 + x1 + x2) / 3.0;
1484 dEQP_FragColor = vec4(result, result, result, 1.0);
1524 float result = (x0 + x1 + x2) / 3.0;
1525 dEQP_FragColor = vec4(result, result, result, 1.0);
1565 float result = (x0 + x1 + x2) / 3.0;
1566 dEQP_FragColor = vec4(result, result, result, 1.0);
1606 float result = (x0 + x1 + x2) / 3.0;
1607 dEQP_FragColor = vec4(result, result, result, 1.0);
1647 float result = (x0 + x1 + x2) / 3.0;
1648 dEQP_FragColor = vec4(result, result, result, 1.0);
1688 float result = (x0 + x1 + x2) / 3.0;
1689 dEQP_FragColor = vec4(result, result, result, 1.0);
1729 float result = (x0 + x1 + x2) / 3.0;
1730 dEQP_FragColor = vec4(result, result, result, 1.0);
1770 float result = (x0 + x1 + x2) / 3.0;
1771 dEQP_FragColor = vec4(result, result, result, 1.0);
1811 float result = (x0 + x1 + x2) / 3.0;
1812 dEQP_FragColor = vec4(result, result, result, 1.0);
1852 float result = (x0 + x1 + x2) / 3.0;
1853 dEQP_FragColor = vec4(result, result, result, 1.0);
1893 float result = (x0 + x1 + x2) / 3.0;
1894 dEQP_FragColor = vec4(result, result, result, 1.0);
1934 float result = (x0 + x1 + x2) / 3.0;
1935 dEQP_FragColor = vec4(result, result, result, 1.0);
1975 float result = (x0 + x1 + x2) / 3.0;
1976 dEQP_FragColor = vec4(result, result, result, 1.0);
2016 float result = (x0 + x1 + x2) / 3.0;
2017 dEQP_FragColor = vec4(result, result, result, 1.0);
2057 float result = (x0 + x1 + x2) / 3.0;
2058 dEQP_FragColor = vec4(result, result, result, 1.0);
2098 float result = (x0 + x1 + x2) / 3.0;
2099 dEQP_FragColor = vec4(result, result, result, 1.0);
2139 float result = (x0 + x1 + x2) / 3.0;
2140 dEQP_FragColor = vec4(result, result, result, 1.0);
2180 float result = (x0 + x1 + x2) / 3.0;
2181 dEQP_FragColor = vec4(result, result, result, 1.0);
2221 float result = (x0 + x1 + x2) / 3.0;
2222 dEQP_FragColor = vec4(result, result, result, 1.0);
2262 float result = (x0 + x1 + x2) / 3.0;
2263 dEQP_FragColor = vec4(result, result, result, 1.0);
2303 float result;
2304 foo1(result);
2306 foo2(result);
2339 float result;
2340 foo1(result);
2342 foo2(result);
2375 float result;
2376 foo1(result);
2378 foo2(result);
2411 float result;
2412 foo1(result);
2414 foo2(result);
2451 float result;
2452 foo1(result);
2454 foo2(result);
2487 float result;
2488 foo1(result);
2490 foo2(result);
2523 float result;
2524 foo1(result);
2526 foo2(result);
2559 float result;
2560 foo1(result);
2562 foo2(result);
2595 float result;
2596 foo1(result);
2598 foo2(result);
2631 float result;
2632 foo1(result);
2634 foo2(result);
2667 float result;
2668 foo1(result);
2670 foo2(result);
2703 float result;
2704 foo1(result);
2706 foo2(result);