Lines Matching refs:positions

143 …tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / trian…  in pixelOnlyOnASharedEdge()
144 …tcu::Vec2(triangle.positions[1].x() / triangle.positions[1].w(), triangle.positions[1].y() / trian… in pixelOnlyOnASharedEdge()
145 …tcu::Vec2(triangle.positions[2].x() / triangle.positions[2].w(), triangle.positions[2].y() / trian… in pixelOnlyOnASharedEdge()
184 …tcu::Vec2(triangle.positions[0].x() / triangle.positions[0].w(), triangle.positions[0].y() / trian… in getTriangleAABB()
185 …tcu::Vec2(triangle.positions[1].x() / triangle.positions[1].w(), triangle.positions[1].y() / trian… in getTriangleAABB()
186 …tcu::Vec2(triangle.positions[2].x() / triangle.positions[2].w(), triangle.positions[2].y() / trian… in getTriangleAABB()
583 …ene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triang… in interpolate()
584 …ene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triang… in interpolate()
585 …ene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triang… in interpolate()
586 …ene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triang… in interpolate()
626 const float wa = scene.lines[lineNdx].positions[0].w(); in interpolate()
627 const float wb = scene.lines[lineNdx].positions[1].w(); in interpolate()
628 …const tcu::Vec2 pa = tcu::Vec2((scene.lines[lineNdx].positions[0].x() / wa + 1.0f) * 0.5f * (float… in interpolate()
629 (scene.lines[lineNdx].positions[0].y() / wa + 1.0f) * 0.5f * (float)viewportSize.y()); in interpolate()
630 …const tcu::Vec2 pb = tcu::Vec2((scene.lines[lineNdx].positions[1].x() / wb + 1.0f) * 0.5f * (float… in interpolate()
631 (scene.lines[lineNdx].positions[1].y() / wb + 1.0f) * 0.5f * (float)viewportSize.y()); in interpolate()
701 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupInterpolationWithInterpolator()
702 scene.triangles[triNdx].positions[1], in verifyTriangleGroupInterpolationWithInterpolator()
703 scene.triangles[triNdx].positions[2], in verifyTriangleGroupInterpolationWithInterpolator()
924 …es[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positio… in verifyMultisampleLineGroupRasterization()
925 …es[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positio… in verifyMultisampleLineGroupRasterization()
957 …triangleScene.triangles[lineNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x… in verifyMultisampleLineGroupRasterization()
958 …triangleScene.triangles[lineNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].x… in verifyMultisampleLineGroupRasterization()
959 …triangleScene.triangles[lineNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x… in verifyMultisampleLineGroupRasterization()
961 …triangleScene.triangles[lineNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x… in verifyMultisampleLineGroupRasterization()
962 …triangleScene.triangles[lineNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x… in verifyMultisampleLineGroupRasterization()
963 …triangleScene.triangles[lineNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].x… in verifyMultisampleLineGroupRasterization()
983 …es[lineNdx].positions[0].x() / scene.lines[lineNdx].positions[0].w(), scene.lines[lineNdx].positio… in verifyMultisampleLineGroupInterpolation()
984 …es[lineNdx].positions[1].x() / scene.lines[lineNdx].positions[1].w(), scene.lines[lineNdx].positio… in verifyMultisampleLineGroupInterpolation()
1010 …triangleScene.triangles[lineNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x… in verifyMultisampleLineGroupInterpolation()
1011 …triangleScene.triangles[lineNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].x… in verifyMultisampleLineGroupInterpolation()
1012 …triangleScene.triangles[lineNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x… in verifyMultisampleLineGroupInterpolation()
1022 …triangleScene.triangles[lineNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].x… in verifyMultisampleLineGroupInterpolation()
1023 …triangleScene.triangles[lineNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].x… in verifyMultisampleLineGroupInterpolation()
1024 …triangleScene.triangles[lineNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].x… in verifyMultisampleLineGroupInterpolation()
1060 …triangleScene.triangles[pointNdx*2 + 0].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].… in verifyMultisamplePointGroupRasterization()
1061 …triangleScene.triangles[pointNdx*2 + 0].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[1].… in verifyMultisamplePointGroupRasterization()
1062 …triangleScene.triangles[pointNdx*2 + 0].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].… in verifyMultisamplePointGroupRasterization()
1064 …triangleScene.triangles[pointNdx*2 + 1].positions[0] = tcu::Vec4(lineQuadNormalizedDeviceSpace[0].… in verifyMultisamplePointGroupRasterization()
1065 …triangleScene.triangles[pointNdx*2 + 1].positions[1] = tcu::Vec4(lineQuadNormalizedDeviceSpace[2].… in verifyMultisamplePointGroupRasterization()
1066 …triangleScene.triangles[pointNdx*2 + 1].positions[2] = tcu::Vec4(lineQuadNormalizedDeviceSpace[3].… in verifyMultisamplePointGroupRasterization()
1080 …:Vec2(lines[lineNdx].positions[0].x() / lines[lineNdx].positions[0].w(), lines[lineNdx].positions[… in genScreenSpaceLines()
1081 …:Vec2(lines[lineNdx].positions[1].x() / lines[lineNdx].positions[1].w(), lines[lineNdx].positions[… in genScreenSpaceLines()
1599 const float wa = scene.lines[lineNdx].positions[0].w(); in verifyLineGroupPixelIndependentInterpolation()
1600 const float wb = scene.lines[lineNdx].positions[1].w(); in verifyLineGroupPixelIndependentInterpolation()
1923 const float wa = scene.lines[lineNdx].positions[0].w(); in verifySinglesampleWideLineGroupInterpolation()
1924 const float wb = scene.lines[lineNdx].positions[1].w(); in verifySinglesampleWideLineGroupInterpolation()
2284 const CoverageType coverage = calculateTriangleCoverage(scene.triangles[triNdx].positions[0], in verifyTriangleGroupRasterization()
2285 scene.triangles[triNdx].positions[1], in verifyTriangleGroupRasterization()
2286 scene.triangles[triNdx].positions[2], in verifyTriangleGroupRasterization()