Lines Matching refs:Vec4

267 			 const Vec4&		borderColor_		= Vec4(0.0f, 0.0f, 0.0f, 0.0f),  in Sampler()
295 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f)) in Sampler()
340 Vec4 getPixel (int x, int y, int z = 0) const;
350Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
351Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
352Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
354Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
355Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
356Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
390 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const;
437 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
438 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
439 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
441 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
442 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
443 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
448 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
449 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
498 Vec4 sample (const Sampler& sampler, float s, float lod) const;
499 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
515 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const in sample()
520 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset()
549 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
550Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
554Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
555Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
569 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const in sample()
574 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset()
589 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNd… in gatherOffsets()
594 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float … in gatherOffsetsCompare()
648 Vec4 sample (const Sampler& sampler, float s, float lod) const;
649 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
668 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const in sample()
673 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset()
705 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
706Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
710Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
711Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
729 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const in sample()
734 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset()
749 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets()
754 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, c… in gatherOffsetsCompare()
773 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
776 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
777 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
805 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
808 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
809 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
825 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const in sample()
835 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNd… in gather()
840 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float … in gatherCompare()
859 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
860Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
886 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
887Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
891Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
892Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
922 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
923Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
937 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const in sample()
942 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset()
979 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
980Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
984Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
985Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
998 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample()
1003 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset()
1018 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets()
1023 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float… in gatherOffsetsCompare()
1043 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1044Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1051 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) co… in sample()
1056 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float l… in sampleOffset()
1083 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1084Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1097 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample()
1102 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset()
1122Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) cons…
1123Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, …
1155 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1156Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, c…
1170 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample()
1175 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset()