Lines Matching refs:maxVertexAttribs

246 	, maxVertexAttribs			(0)  in ReferenceContextLimits()
254 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs); in ReferenceContextLimits()
318 , m_clientVertexArray (0, m_limits.maxVertexAttribs) in ReferenceContext()
380 , m_currentAttribs (m_limits.maxVertexAttribs, rr::GenericVec4(tcu::Vec4(0, 0, 0, 1))) in ReferenceContext()
3564 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs); in bindVertexArray()
3605 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttribPointer()
3643 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttribIPointer()
3674 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in enableVertexAttribArray()
3682 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in disableVertexAttribArray()
3690 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttribDivisor()
3698 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttrib1f()
3705 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttrib2f()
3712 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttrib3f()
3719 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttrib4f()
3726 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttribI4i()
3733 RC_IF_ERROR(index >= (deUint32)m_limits.maxVertexAttribs, GL_INVALID_VALUE, RC_RET_VOID); in vertexAttribI4ui()
4638 case GL_MAX_VERTEX_ATTRIBS: *param = m_limits.maxVertexAttribs; break; in getIntegerv()
5416 VertexArray::VertexArray (deUint32 name, int maxVertexAttribs) in VertexArray() argument
5419 , m_arrays (maxVertexAttribs) in VertexArray()
5421 for (int i = 0; i < maxVertexAttribs; ++i) in VertexArray()