Lines Matching refs:GLU_CHECK_GLW_CALL
626 GLU_CHECK_GLW_CALL(m_gl, finish()); in finish()
661 GLU_CHECK_GLW_CALL(m_gl, genQueries(1, &m_queryID)); in beginQuery()
662 GLU_CHECK_GLW_CALL(m_gl, beginQuery(GL_ANY_SAMPLES_PASSED, m_queryID)); in beginQuery()
667 GLU_CHECK_GLW_CALL(m_gl, endQuery(GL_ANY_SAMPLES_PASSED)); in endQuery()
822 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in setup()
828 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_outputBuffer)); in setup()
829 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBuffer)); in setup()
830 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), DE_NULL, GL_DYNAMIC_DRA… in setup()
831 GLU_CHECK_GLW_CALL(m_gl, bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBuffer)); in setup()
849 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in setup()
850 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_coordinatesBuffer)); in setup()
851 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_S… in setup()
852 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation)); in setup()
853 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL)); in setup()
862 GLU_CHECK_GLW_CALL(m_gl, uniform1i(iterCountLocation, iterCount)); in setup()
882 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation)); in teardown()
889 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_outputBuffer)); in teardown()
895 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_coordinatesBuffer)); in teardown()
899 GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); in teardown()
975 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in setup()
991 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in setup()
992 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_coordinatesBuffer)); in setup()
993 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_S… in setup()
994 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation)); in setup()
995 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL)); in setup()
1014 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation)); in teardown()
1020 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_coordinatesBuffer)); in teardown()
1024 GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); in teardown()
1287 …GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGM… in setup()
1300 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); in setup()
1307 GLU_CHECK_GLW_CALL(m_gl, uniform1i(indexLocation, index)); in setup()
1326 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in setup()
1327 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_coordinatesBuffer)); in setup()
1328 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_S… in setup()
1329 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(m_coordLocation)); in setup()
1330 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(m_coordLocation, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL)); in setup()
1340 GLU_CHECK_GLW_CALL(m_gl, genBuffers((glw::GLsizei)m_buffers.size(), &m_buffers[0])); in setup()
1344 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(resType, m_buffers[bufNdx])); in setup()
1345 …GLU_CHECK_GLW_CALL(m_gl, bufferData(resType, sizeof(tcu::Vec4), &(refValues[bufNdx]), GL_STATIC_DR… in setup()
1346 GLU_CHECK_GLW_CALL(m_gl, bindBufferBase(resType, bufNdx, m_buffers[bufNdx])); in setup()
1368 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(m_coordLocation)); in teardown()
1375 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_coordinatesBuffer)); in teardown()
1383 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers((glw::GLsizei)m_buffers.size(), &m_buffers[0])); in teardown()
1388 GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); in teardown()
1497 GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus()); in iterate()
1557 GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus()); in iterate()
1637 GLU_CHECK_GLW_CALL(gl, getBooleanv(GL_CONTEXT_ROBUST_ACCESS_EXT, &isContextRobust)); in execute()