Lines Matching refs:shaderDecl
1048 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody);
1049 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody);
1050 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody);
1082 std::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBo… in genVertexShader() argument
1101 << shaderDecl << "\n" in genVertexShader()
1122 std::string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shader… in genFragmentShader() argument
1143 << shaderDecl << "\n" in genFragmentShader()
1159 << shaderDecl << "\n" in genFragmentShader()
1176 std::string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderB… in genComputeShader() argument
1187 << shaderDecl in genComputeShader()
1198 std::ostringstream shaderDecl; in genNonComputeSource() local
1201 shaderDecl << "uniform highp int u_index;\n"; in genNonComputeSource()
1216 shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n" in genNonComputeSource()
1228 …return glu::ProgramSources() << glu::VertexSource(genVertexShader(shaderDecl.str(), shaderBody.str… in genNonComputeSource()
1229 << glu::FragmentSource(genFragmentShader(shaderDecl.str(), shaderBody.str())); in genNonComputeSource()
1234 std::ostringstream shaderDecl; in genComputeSource() local
1237 shaderDecl << "uniform highp int u_index;\n"; in genComputeSource()
1255 shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n" in genComputeSource()
1267 …return glu::ProgramSources() << glu::ComputeSource(genComputeShader(shaderDecl.str(), shaderBody.s… in genComputeSource()