Lines Matching refs:coords
238 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
265 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
291 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
319 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
345 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
371 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
435 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
499 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
526 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
558 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
586 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
619 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
644 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
671 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
699 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
728 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
760 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
793 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
827 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
902 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f; in init()
937 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
1013 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f; in init()
1041 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1043 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1072 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1074 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1108 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1110 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1143 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1145 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1796 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1829 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1859 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1900 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
1942 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()