Lines Matching refs:Vec4

80 	tcu::Vec4		minCoord;
81 tcu::Vec4 maxCoord;
101 const tcu::Vec4& minCoord_, in TextureLookupSpec()
102 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
165 tcu::Vec4 scale;
166 tcu::Vec4 bias;
180 using tcu::Vec4;
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
275 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in init()
276 Vec4 b = m_lookupSpec.minCoord; in init()
334 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in initTexture()
335 Vec4 cBias = fmtInfo.valueMin; in initTexture()
343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture()
364 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in initTexture()
365 Vec4 cBias = fmtInfo.valueMin; in initTexture()
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() argument
589 …CASE_SPEC(texture2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, … in init()
591 …CASE_SPEC(texture2dproj_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25… in init()
592 …CASE_SPEC(texture2dproj_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f… in init()
593 …CASE_SPEC(texture2dlod, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.… in init()
596 …CASE_SPEC(texture2dprojlod_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(… in init()
597 …CASE_SPEC(texture2dprojlod_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2… in init()
598 …CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f… in init()
600 …CASE_SPEC(texturecubelod, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, … in init()
608 …CASE_SPEC(texture2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0… in init()
609 …CASE_SPEC(texture2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f… in init()
610 …CASE_SPEC(texture2dproj_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f… in init()
611 …CASE_SPEC(texture2dproj_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f,… in init()
612 …CASE_SPEC(texture2dproj_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2… in init()
613 …CASE_SPEC(texture2dproj_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.… in init()
614 …CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f,… in init()
615 …CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1… in init()