Lines Matching refs:numLevels

282 	int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));  in createTexture()  local
284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
351 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
353 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
404 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
406 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
510 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
512 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
524 …glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.ge… in createTexture()
614 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
616 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
686 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
688 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
755 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
757 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
868 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
873 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
884 …glTexImage2D(s_cubeTargets[targetNdx], numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, l… in createTexture()