Lines Matching refs:numLevels

482 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :…  in verifyTex2D()  local
486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D()
520 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTexCube() local
524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube()
627 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
636 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
669 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
680 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
718 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
727 vector<int> levels (numLevels); in createTexture()
729 for (int i = 0; i < numLevels; i++) in createTexture()
733 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
767 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
779 vector<pair<int, tcu::CubeFace> > images (numLevels*6); in createTexture()
781 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
829 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
837 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
874 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
884 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
921 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
931 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
945 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
985 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
996 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1015 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1058 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
1068 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1077 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1110 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
1122 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1132 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1282 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1297 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1330 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; in createTexture() local
1347 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1387 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1402 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1421 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1462 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1478 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1500 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()