Lines Matching refs:intV
241 deInt32 intV[4]; member
511 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()
532 result << de::toString(value.val.intV[i]); in shaderVarValueStr()
563 result << de::toString(value.val.intV[i]); in apiVarValueStr()
594 result.val.intV[i] = rnd.getInt(-10, 10); in generateRandomVarValue()
628 result.val.intV[i] = 0; in generateZeroVarValue()
664 if (a.val.intV[i] != b.val.intV[i]) in apiVarValueEquals()
700 result.val.intV[i] = rnd.getInt(-10, 10); in getRandomBoolRepresentation()
701 if (result.val.intV[i] == 0) in getRandomBoolRepresentation()
702 result.val.intV[i] = 1; in getRandomBoolRepresentation()
705 result.val.intV[i] = 0; in getRandomBoolRepresentation()
1376 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); in getUniforms()
1382 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1387 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1389 value.val.boolV[i] = value.val.intV[i] != 0; in getUniforms()
1449 CHECK_UNIFORM(intV, 0); in checkUniformDefaultValues()
1583 const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; in assignUniforms()
1599 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; in assignUniforms()