Lines Matching refs:Vertex2DTextureCase
388 class Vertex2DTextureCase : public TestCase class
391 …Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, de…
392 ~Vertex2DTextureCase (void);
401 Vertex2DTextureCase (const Vertex2DTextureCase& other);
402 Vertex2DTextureCase& operator= (const Vertex2DTextureCase& other);
418 Vertex2DTextureCase::Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deU… in Vertex2DTextureCase() function in deqp::gles2::Functional::Vertex2DTextureCase
430 Vertex2DTextureCase::~Vertex2DTextureCase(void) in ~Vertex2DTextureCase()
432 Vertex2DTextureCase::deinit(); in ~Vertex2DTextureCase()
435 void Vertex2DTextureCase::init (void) in init()
525 Vertex2DTextureCase::deinit(); in init()
530 void Vertex2DTextureCase::deinit (void) in deinit()
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod()
552 Vertex2DTextureCase::IterateResult Vertex2DTextureCase::iterate (void) in iterate()
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1099 filteringGroup2D->addChild(new Vertex2DTextureCase(m_context, in init()
1112 wrapGroup2D->addChild(new Vertex2DTextureCase(m_context, in init()