Lines Matching refs:nestingDepth

540 …dWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
698 …eID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
1140 …ring loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopVertexTemplate() argument
1173 for (int i = 0; i < nestingDepth; i++) in loopVertexTemplate()
1179 resultTemplate += string(nestingDepth + 1, '\t') + "value *= a_value${NAME_SPEC};\n"; in loopVertexTemplate()
1211 …ng loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopFragmentTemplate() argument
1239 for (int i = 0; i < nestingDepth; i++) in loopFragmentTemplate()
1245 resultTemplate += string(nestingDepth + 1, '\t') + "value *= v_value${NAME_SPEC};\n"; in loopFragmentTemplate()
2272 …ddWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in ShaderCompilerLoopCase() argument
2275 , m_nestingDepth (nestingDepth) in ShaderCompilerLoopCase()
2711 …dityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in InvalidShaderCompilerLoopCase() argument
2715 , m_nestingDepth (nestingDepth) in InvalidShaderCompilerLoopCase()
2978 for (int nestingDepth = 1; nestingDepth <= maxLoopNestingDepth; nestingDepth++) in addShaderCompilationPerformanceCases() local
2984 if (deFloatPow((float)numIterations, (float)nestingDepth) > (float)maxTotalLoopIterations) in addShaderCompilationPerformanceCases()
2987 …aseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" +… in addShaderCompilationPerformanceCases()
2991 …eID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
2992 …eID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3004 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3009 …erCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()