Lines Matching refs:Vec4

84 	virtual tcu::Vec4	load			(glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
254 bool renderWithValue (const tcu::Vec4& v);
255 tcu::Vec4 computeColor (const tcu::Vec4& value);
256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
334 const tcu::Vec4 fullscreenQuad[] = in init()
336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
337 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init()
338 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init()
339 tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in init()
368 static const tcu::Vec4 testValues[] = in iterate()
370 tcu::Vec4(0.0f, 0.5f, 0.2f, 1.0f), in iterate()
371 tcu::Vec4(0.1f, 0.7f, 1.0f, 0.6f), in iterate()
372 tcu::Vec4(0.4f, 0.2f, 0.0f, 0.5f), in iterate()
373 tcu::Vec4(0.5f, 0.0f, 0.9f, 0.1f), in iterate()
374 tcu::Vec4(0.6f, 0.2f, 0.2f, 0.9f), in iterate()
375 tcu::Vec4(0.9f, 1.0f, 0.0f, 0.0f), in iterate()
376 tcu::Vec4(1.0f, 0.5f, 0.3f, 0.8f), in iterate()
382 …const tcu::Vec4 testValue = ((m_useNegativeValues) ? (testValues[m_iteration] * 2.0f - tcu::Vec4(1… in iterate()
442 bool AttributeCase::renderWithValue (const tcu::Vec4& v) in renderWithValue()
451 tcu::Vec4 loadedValue; in renderWithValue()
478 tcu::Vec4 AttributeCase::computeColor (const tcu::Vec4& value) in computeColor()
480 const tcu::Vec4 normalizedValue = value / ((m_normalizing) ? (1.0f) : ((float)s_valueRange)); in computeColor()
481 …const tcu::Vec4 positiveNormalizedValue = ((m_useNegativeValues) ? ((normalizedValue + tcu::Vec4(1… in computeColor()
485 return tcu::Vec4(positiveNormalizedValue.x(), 0.0f, 0.0f, 1.0f); in computeColor()
487 return tcu::Vec4(positiveNormalizedValue.x(), positiveNormalizedValue.y(), 0.0f, 1.0f); in computeColor()
489 …return tcu::Vec4(positiveNormalizedValue.x(), positiveNormalizedValue.y(), positiveNormalizedValue… in computeColor()
491 …return tcu::Vec4((positiveNormalizedValue.x() + positiveNormalizedValue.z()) / 2.0f, (positiveNorm… in computeColor()
495 return tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in computeColor()
498 bool AttributeCase::verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue) in verifyUnicoloredBuffer()