Lines Matching refs:attachments

56 	vector<deUint32> attachments;  in getDefaultFBDiscardAttachments()  local
59 attachments.push_back(GL_COLOR); in getDefaultFBDiscardAttachments()
62 attachments.push_back(GL_DEPTH); in getDefaultFBDiscardAttachments()
65 attachments.push_back(GL_STENCIL); in getDefaultFBDiscardAttachments()
67 return attachments; in getDefaultFBDiscardAttachments()
72 vector<deUint32> attachments; in getFBODiscardAttachments() local
75 attachments.push_back(GL_COLOR_ATTACHMENT0); in getFBODiscardAttachments()
79 attachments.push_back(GL_DEPTH_STENCIL_ATTACHMENT); in getFBODiscardAttachments()
81 attachments.push_back(GL_DEPTH_ATTACHMENT); in getFBODiscardAttachments()
83 attachments.push_back(GL_STENCIL_ATTACHMENT); in getFBODiscardAttachments()
85 return attachments; in getFBODiscardAttachments()
148 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers); in render() local
162 …glInvalidateFramebuffer(m_fboTarget, (int)attachments.size(), attachments.empty() ? DE_NULL : &att… in render()
220 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers); in render() local
249 …lInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &a… in render()
314 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers); in render() local
328 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
368 vector<deUint32> attachments = getDefaultFBDiscardAttachments(m_buffers); in render() local
406 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
473 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
511 …lInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &a… in render()
584 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
631 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]); in render()
718 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
758 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]); in render()
844 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
882 …validateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &a… in render()
948 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
996 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
1105 vector<deUint32> attachments = getFBODiscardAttachments(m_invalidateBuffers); in render() local
1145 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()