Lines Matching refs:GL_FRAMEBUFFER

100 			glBindFramebuffer(GL_FRAMEBUFFER, fbo);  in render()
101 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in render()
103 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
107 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render()
131 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render()
389 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
390 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in render()
392 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
400 glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo); in render()
520 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
521 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
524 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
526 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
529 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
536 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render()
564 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render()
576 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render()
656 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
657 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render()
659 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
662 glBindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render()
785 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
786 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
788 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
815 glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo); in render()
844 glBindFramebuffer(GL_FRAMEBUFFER, targetFbo); in render()