Lines Matching refs:coords
212 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
239 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
265 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
293 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
319 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
345 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
409 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
473 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
500 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
532 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
560 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
593 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
618 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
645 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
673 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
702 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
734 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
767 c.color.xyz() = c.coords.swizzle(0,2,3); in init()
801 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
876 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f; in init()
911 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
987 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f; in init()
1015 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1017 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1046 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1048 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1082 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1084 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1117 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1119 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1770 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1803 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1833 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); in init()
1874 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
1916 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()