Lines Matching refs:samplerV
313 } samplerV; member
569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()
573 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; in getSamplerFillValue()
577 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; in getSamplerFillValue()
580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()
595 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()
676 result << value.val.samplerV.unit; in apiVarValueStr()
721 result.val.samplerV.unit = samplerUnit; in generateRandomVarValue()
727 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()
728 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; in generateRandomVarValue()
729 … case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; in generateRandomVarValue()
773 result.val.samplerV.unit = 0; in generateZeroVarValue()
779 case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = 0.12f * (float)i; break; in generateZeroVarValue()
780 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = -2 + i; break; in generateZeroVarValue()
781 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = 4 + i; break; in generateZeroVarValue()
826 if (a.val.samplerV.unit != b.val.samplerV.unit) in apiVarValueEquals()
1400 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); in setupTexture()
1411 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1412 m_filledTextureUnits.push_back(value.val.samplerV.unit); in setupTexture()
1433 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); in setupTexture()
1434 m_filledTextureUnits.push_back(value.val.samplerV.unit); in setupTexture()
1768 value.val.samplerV.unit = unit; in getUniforms()
1822 if (unifValue.val.samplerV.unit != 0) in checkUniformDefaultValues()
2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
2031 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
2083 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
2090 …ts.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filled… in renderTest()