Lines Matching refs:uintV
302 deUint32 uintV[4]; member
311 deUint32 uintV[4]; member
573 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; in getSamplerFillValue()
639 result << de::toString(value.val.uintV[i]) << "u"; in shaderVarValueStr()
672 result << de::toString(value.val.uintV[i]); in apiVarValueStr()
708 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); in generateRandomVarValue()
729 … case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; in generateRandomVarValue()
760 result.val.uintV[i] = 0u; in generateZeroVarValue()
781 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = 4 + i; break; in generateZeroVarValue()
815 if (a.val.uintV[i] != b.val.uintV[i]) in apiVarValueEquals()
864 result.val.uintV[i] = rnd.getInt(1, 10); in getRandomBoolRepresentation()
866 result.val.uintV[i] = 0; in getRandomBoolRepresentation()
1734 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0])); in getUniforms()
1742 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1753 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1755 value.val.boolV[i] = value.val.uintV[i] != 0; in getUniforms()
1817 CHECK_UNIFORM(uintV, 0); in checkUniformDefaultValues()
1995 const deUint32* const ptr = &valuesToAssign[0].val.uintV[0]; in assignUniforms()