Lines Matching refs:GLU_CHECK_CALL
229 GLU_CHECK_CALL(glGenBuffers(1, &buffer)); in init()
232 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init()
233 …GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW… in init()
234 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init()
260 GLU_CHECK_CALL(glDeleteBuffers((GLsizei)m_buffers.size(), &(m_buffers[0]))); in deinit()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
552 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
554 GLU_CHECK_CALL(glEnableVertexAttribArray(attribNdx)); in setState()
556 GLU_CHECK_CALL(glDisableVertexAttribArray(attribNdx)); in setState()
559 …GLU_CHECK_CALL(glVertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attribute… in setState()
561 …GLU_CHECK_CALL(glVertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes… in setState()
563 GLU_CHECK_CALL(glVertexAttribDivisor(attribNdx, state.attributes[attribNdx].divisor)); in setState()
569 GLU_CHECK_CALL(glClearColor(0.7f, 0.7f, 0.7f, 1.0f)); in makeDrawCall()
570 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in makeDrawCall()
577 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, m_spec.count, m_spec.indexType, m_indices)); in makeDrawCall()
579 …GLU_CHECK_CALL(glDrawElementsInstanced(GL_TRIANGLES, m_spec.count, m_spec.indexType, m_indices, m_… in makeDrawCall()
584 …GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, m_spec.count, m_spec.indexType, (GLvoid*)((GLintptr)m_… in makeDrawCall()
586 …GLU_CHECK_CALL(glDrawElementsInstanced(GL_TRIANGLES, m_spec.count, m_spec.indexType, (GLvoid*)((GL… in makeDrawCall()
592 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, m_spec.count)); in makeDrawCall()
594 GLU_CHECK_CALL(glDrawArraysInstanced(GL_TRIANGLES, 0, m_spec.count, m_spec.instances)); in makeDrawCall()
602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render()
603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
605 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
610 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in render()
614 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
616 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in render()
624 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in genReferences()
629 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in genReferences()
741 GLU_CHECK_CALL(glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribCount)); in init()
805 GLU_CHECK_CALL(glGenBuffers(1, &buffer)); in init()
808 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init()
809 …GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW… in init()
810 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init()
836 GLU_CHECK_CALL(glDeleteBuffers((GLsizei)m_buffers.size(), &(m_buffers[0]))); in deinit()
1125 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
1129 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
1131 GLU_CHECK_CALL(glEnableVertexAttribArray(attribNdx)); in setState()
1133 GLU_CHECK_CALL(glDisableVertexAttribArray(attribNdx)); in setState()
1136 …GLU_CHECK_CALL(glVertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attribute… in setState()
1138 …GLU_CHECK_CALL(glVertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes… in setState()
1140 GLU_CHECK_CALL(glVertexAttribDivisor(attribNdx, state.attributes[attribNdx].divisor)); in setState()
1146 GLU_CHECK_CALL(glClearColor(0.7f, 0.7f, 0.7f, 1.0f)); in makeDrawCall()
1147 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in makeDrawCall()
1154 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, m_spec.count, m_spec.indexType, m_indices)); in makeDrawCall()
1156 …GLU_CHECK_CALL(glDrawElementsInstanced(GL_TRIANGLES, m_spec.count, m_spec.indexType, m_indices, m_… in makeDrawCall()
1161 …GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, m_spec.count, m_spec.indexType, (GLvoid*)((GLintptr)m_… in makeDrawCall()
1163 …GLU_CHECK_CALL(glDrawElementsInstanced(GL_TRIANGLES, m_spec.count, m_spec.indexType, (GLvoid*)((GL… in makeDrawCall()
1169 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, m_spec.count)); in makeDrawCall()
1171 GLU_CHECK_CALL(glDrawArraysInstanced(GL_TRIANGLES, 0, m_spec.count, m_spec.instances)); in makeDrawCall()
1179 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render()
1180 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1182 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1186 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1187 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in render()
1191 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1193 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in render()
1201 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in genReferences()
1206 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in genReferences()