Lines Matching refs:componentCount
101 int componentCount; member
330 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
331 case GL_INT: stride = buffer.componentCount * (int)sizeof(GLint); break; in createRandomBufferData()
332 case GL_UNSIGNED_INT: stride = buffer.componentCount * (int)sizeof(GLuint); break; in createRandomBufferData()
333 case GL_SHORT: stride = buffer.componentCount * (int)sizeof(GLshort); break; in createRandomBufferData()
334 case GL_UNSIGNED_SHORT: stride = buffer.componentCount * (int)sizeof(GLushort); break; in createRandomBufferData()
335 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
336 case GL_UNSIGNED_BYTE: stride = buffer.componentCount * (int)sizeof(GLubyte); break; in createRandomBufferData()
349 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData()
906 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
907 case GL_INT: stride = buffer.componentCount * (int)sizeof(GLint); break; in createRandomBufferData()
908 case GL_UNSIGNED_INT: stride = buffer.componentCount * (int)sizeof(GLuint); break; in createRandomBufferData()
909 case GL_SHORT: stride = buffer.componentCount * (int)sizeof(GLshort); break; in createRandomBufferData()
910 case GL_UNSIGNED_SHORT: stride = buffer.componentCount * (int)sizeof(GLushort); break; in createRandomBufferData()
911 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
912 case GL_UNSIGNED_BYTE: stride = buffer.componentCount * (int)sizeof(GLubyte); break; in createRandomBufferData()
925 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData()