Lines Matching refs:nestingDepth
540 …dWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
698 …eID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
1145 …ring loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopVertexTemplate() argument
1179 for (int i = 0; i < nestingDepth; i++) in loopVertexTemplate()
1185 resultTemplate += string(nestingDepth + 1, '\t') + "value *= a_value${NAME_SPEC};\n"; in loopVertexTemplate()
1217 …ng loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopFragmentTemplate() argument
1247 for (int i = 0; i < nestingDepth; i++) in loopFragmentTemplate()
1253 resultTemplate += string(nestingDepth + 1, '\t') + "value *= v_value${NAME_SPEC};\n"; in loopFragmentTemplate()
2292 …ddWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in ShaderCompilerLoopCase() argument
2295 , m_nestingDepth (nestingDepth) in ShaderCompilerLoopCase()
2731 …dityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in InvalidShaderCompilerLoopCase() argument
2735 , m_nestingDepth (nestingDepth) in InvalidShaderCompilerLoopCase()
2998 for (int nestingDepth = 1; nestingDepth <= maxLoopNestingDepth; nestingDepth++) in addShaderCompilationPerformanceCases() local
3004 if (deFloatPow((float)numIterations, (float)nestingDepth) > (float)maxTotalLoopIterations) in addShaderCompilationPerformanceCases()
3007 …aseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) + "_levels_" +… in addShaderCompilationPerformanceCases()
3011 …eID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3012 …eID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3024 string invalidCaseName = de::toString(nestingDepth) + "_levels_" + vertFragStr; in addShaderCompilationPerformanceCases()
3029 …erCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()