Lines Matching refs:GL_RENDERBUFFER

333 	ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);  in read_pixels_fbo_format_mismatch()
334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch()
335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch()
357 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch()
1046 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer()
1066 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status()
1112 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1117 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1122 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer()
1125 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1129 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in framebuffer_renderbuffer()
1135 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1297 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in renderbuffer_storage()
1307 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage()
1312 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage()
1318 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage()
1325 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage()
1327 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage()
1329 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage()
1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage()
1337 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage()
1339 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); in renderbuffer_storage()
1359 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer()
1363 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in blit_framebuffer()
1365 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1369 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in blit_framebuffer()
1373 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in blit_framebuffer()
1375 …ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1435 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer()
1436 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); in blit_framebuffer()
1437 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1487 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in blit_framebuffer()
1502 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer_multisample()
1504 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1505 …ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]… in blit_framebuffer_multisample()
1508 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in blit_framebuffer_multisample()
1516 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1517 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1523 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); in blit_framebuffer_multisample()
1524 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1530 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1531 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1791 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); in renderbuffer_storage_multisample()
1792 …ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA… in renderbuffer_storage_multisample()
1795 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in renderbuffer_storage_multisample()
1805 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); in renderbuffer_storage_multisample()
1810 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); in renderbuffer_storage_multisample()
1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); in renderbuffer_storage_multisample()
1821 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage_multisample()
1828 …ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1… in renderbuffer_storage_multisample()
1833 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); in renderbuffer_storage_multisample()
1835 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); in renderbuffer_storage_multisample()
1837 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); in renderbuffer_storage_multisample()
1839 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1); in renderbuffer_storage_multisample()
1841 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1); in renderbuffer_storage_multisample()
1843 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1); in renderbuffer_storage_multisample()
1845 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1); in renderbuffer_storage_multisample()
1851 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage_multisample()
1853 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage_multisample()
1855 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); in renderbuffer_storage_multisample()
1871 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in copy_image_sub_data()
1877 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in copy_image_sub_data()
1930 …ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0,… in copy_image_sub_data()
1932 …ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, … in copy_image_sub_data()
1934 …ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0,… in copy_image_sub_data()
1936 …ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, … in copy_image_sub_data()