Lines Matching refs:glReadBuffer
968 ctx.glReadBuffer (GL_NONE); in read_buffer()
970 ctx.glReadBuffer (1); in read_buffer()
972 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()
974 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()
976 ctx.glReadBuffer (GL_FRONT); in read_buffer()
982 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()
984 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()
986 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()
988 ctx.glReadBuffer (0xffffffffu); in read_buffer()
993 ctx.glReadBuffer (GL_BACK); in read_buffer()
995 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); in read_buffer()
1000 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
1008 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); in read_buffer()
1014 ctx.glReadBuffer (GL_BACK); in read_buffer()