Lines Matching refs:verifyShader
76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, E… in verifyShader() function
122 verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source.str(), EXPECT_RESULT_FAIL); in primitive_bounding_box()
137 verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_PASS); in primitive_bounding_box()
150 verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL); in primitive_bounding_box()
163 verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_FAIL); in primitive_bounding_box()
199 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in blend_equation_advanced()
227 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in sample_variables()
257 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_image_atomic()
288 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
303 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_multisample_interpolation()
328 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_storage_multisample_2d_array()
369 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
382 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
397 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in gpu_shader_5()
417 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in shader_io_blocks()
472 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_buffer()
500 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); in texture_cube_map_array()
537 verifyShader(ctx, glu::SHADERTYPE_VERTEX, sourceStream.str(), EXPECT_RESULT_FAIL); in executeAccessingBoundingBoxType()
556 …verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_EVALUATION, sourceStream.str(), EXPECT_RESULT_FAIL); in executeAccessingBoundingBoxType()
579 verifyShader(ctx, glu::SHADERTYPE_GEOMETRY, sourceStream.str(), EXPECT_RESULT_FAIL); in executeAccessingBoundingBoxType()
594 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, sourceStream.str(), EXPECT_RESULT_FAIL); in executeAccessingBoundingBoxType()