Lines Matching refs:verifyShader
183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) in verifyShader() function
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_value_type()
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
432 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_bits_type()
436 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_bits_type()
478 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_base_type()
482 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_base_type()
506 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
510 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
520 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
524 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
551 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_offset_type()
555 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_offset_type()
581 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_bits_type()
585 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_bits_type()
637 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_reverse()
656 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bit_count()
675 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in find_msb()
694 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in find_lsb()
751 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
755 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
763 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
787 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
791 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
800 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
824 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
828 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
837 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
861 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
865 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
874 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
898 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
902 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
911 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
935 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
939 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
948 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
1000 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1004 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1013 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1037 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1041 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1050 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1074 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1078 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1087 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1111 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1115 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1124 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1148 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1152 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1161 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1185 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1189 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1198 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1222 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1226 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1235 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1259 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1263 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1272 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1328 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_x()
1332 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_x()
1356 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_exp()
1360 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_exp()
1384 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_x()
1388 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_x()
1412 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_exp()
1416 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_exp()
1487 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1494 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1498 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1524 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1530 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1534 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1560 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1566 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1570 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1596 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1602 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1606 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1686 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_size_invalid_sampler()
1731 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_size_invalid_lod()
1802 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1806 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1810 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1814 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1818 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1822 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1827 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1831 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1835 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1839 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1843 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1847 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1851 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1855 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1859 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1863 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1867 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1871 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1879 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1883 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1887 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1891 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1895 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1899 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1904 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1908 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1912 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1916 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1920 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1924 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1928 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1932 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1936 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1940 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1944 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1948 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1956 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1960 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1964 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1968 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1972 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1976 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1982 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1986 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1990 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1994 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1998 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2002 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2008 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2012 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2016 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2020 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2024 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2028 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2037 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2041 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2045 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2049 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2053 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2057 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2062 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2066 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2070 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2074 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2078 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2082 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2086 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2090 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2094 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2098 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2102 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2106 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2114 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2118 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2123 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2127 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2131 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2135 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2143 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2147 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2152 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2156 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2160 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2164 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2172 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2176 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2181 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2185 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2189 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2193 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2203 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2207 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2211 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2215 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2219 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2223 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2228 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2232 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2236 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2240 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2244 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2248 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2252 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2256 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2260 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2264 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2268 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2272 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2282 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2286 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2290 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2318 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2322 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2326 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2331 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2335 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2339 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2343 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2347 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2351 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2359 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2363 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2367 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2372 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2376 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2380 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2384 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2388 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2392 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2399 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2401 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2403 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2407 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2411 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2415 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2419 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2423 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2427 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2435 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2439 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2443 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2448 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2452 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2456 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2460 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2464 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2468 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2475 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2479 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2483 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2490 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2494 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2498 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2508 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2512 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2516 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2521 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2525 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2529 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2533 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2537 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2541 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2552 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2557 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2561 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2608 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2612 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2616 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2621 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2625 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2629 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2633 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2637 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2641 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2670 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2674 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2678 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2683 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2687 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2691 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2695 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2699 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2703 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2775 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2779 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2783 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2790 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2794 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2798 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2803 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2807 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2811 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2817 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2821 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2825 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2832 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2836 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2840 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2846 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2850 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2854 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2860 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2864 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2868 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2875 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2879 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2883 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2888 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2892 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2896 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2924 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2928 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2932 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2938 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2942 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2946 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2954 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2958 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2962 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2968 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2972 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2976 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2983 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2987 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2991 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2997 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3001 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3005 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3057 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in emit_vertex()
3076 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in end_primitive()
3115 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3119 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3123 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3127 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3131 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3135 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3139 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3143 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3147 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3194 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3198 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3202 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3206 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3210 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3214 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3218 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3222 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3226 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3230 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3234 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3252 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3256 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3260 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3264 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3268 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3272 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3276 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3280 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3284 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3288 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3292 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3310 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3314 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3318 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3322 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3326 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3330 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3334 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3338 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3342 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3346 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3350 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3368 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3372 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3376 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3380 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3398 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3410 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3428 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3432 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3436 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3440 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3463 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3467 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3471 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3475 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3479 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3483 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3487 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3491 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3495 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3499 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3522 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3526 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3530 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3534 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3602 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3606 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3610 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3614 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3618 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3622 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3626 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3630 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3634 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3638 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3642 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3646 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3650 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3654 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3658 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3662 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3666 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3684 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3688 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3692 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3696 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3700 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3704 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3708 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3712 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3716 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3720 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3724 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3728 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3732 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3736 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3740 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3744 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3762 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3766 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3770 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3774 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3792 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3796 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3800 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3804 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3866 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_add()
3870 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_add()
3888 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_min()
3892 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_min()
3910 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_max()
3914 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_max()
3932 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_and()
3936 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_and()
3954 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_or()
3958 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_or()
3976 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_xor()
3980 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_xor()
3998 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_exchange()
4002 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_exchange()
4020 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4024 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4028 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4098 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4104 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4108 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4112 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4116 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4141 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4145 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4149 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4153 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4157 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4164 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4168 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4172 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4176 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4201 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4205 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4209 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4213 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4217 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4224 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4228 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4232 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4236 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4338 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offsets()
4377 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()
4381 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()
4385 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()