Lines Matching refs:glTexParameterfv
2120 ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); in texparameterfv()
2122 ctx.glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]); in texparameterfv()
2124 ctx.glTexParameterfv(0, 0, ¶ms[0]); in texparameterfv()
2130 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); in texparameterfv()
2132 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); in texparameterfv()
2134 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); in texparameterfv()
2136 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); in texparameterfv()
2138 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); in texparameterfv()
2140 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, ¶ms[0]); in texparameterfv()
2142 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, ¶ms[0]); in texparameterfv()
2144 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, ¶ms[0]); in texparameterfv()
2146 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, ¶ms[0]); in texparameterfv()
2148 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); in texparameterfv()
2150 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); in texparameterfv()
2152 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, ¶ms[0]); in texparameterfv()
2157 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); in texparameterfv()
2159 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, ¶ms[0]); in texparameterfv()
2164 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameterfv()
2166 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, ¶ms[0]); in texparameterfv()
2168 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, ¶ms[0]); in texparameterfv()
2170 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, ¶ms[0]); in texparameterfv()
2172 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, ¶ms[0]); in texparameterfv()
2174 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, ¶ms[0]); in texparameterfv()
2176 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, ¶ms[0]); in texparameterfv()
2178 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, ¶ms[0]); in texparameterfv()
2180 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); in texparameterfv()
2182 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); in texparameterfv()
2187 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); in texparameterfv()
2189 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, ¶ms[0]); in texparameterfv()
2191 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, ¶ms[0]); in texparameterfv()
2193 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, ¶ms[0]); in texparameterfv()
2195 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, ¶ms[0]); in texparameterfv()
2197 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, ¶ms[0]); in texparameterfv()
2199 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, ¶ms[0]); in texparameterfv()
2201 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, ¶ms[0]); in texparameterfv()
2203 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); in texparameterfv()
2205 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); in texparameterfv()
2212 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); in texparameterfv()
2218 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); in texparameterfv()