Lines Matching refs:setError
179 void setError (const std::string& err) const;
214 void PropValidator::setError (const std::string& err) const in setError() function in deqp::gles31::Functional::__anoncbcbeee00111::PropValidator
253 setError("resource not basic type"); in validate()
384 setError("resource type invalid"); in validateSingleVariable()
418 setError("resource type invalid"); in validateBuiltinVariable()
463 setError("resource array size invalid"); in validateSingleVariable()
497 setError("resource array size invalid"); in validateBuiltinVariable()
542 setError("resource array stride invalid"); in validateSingleVariable()
555 setError("resource array stride invalid"); in validateSingleVariable()
587 setError("resource block index invalid"); in validateSingleVariable()
597 setError("resource block index invalid"); in validateSingleVariable()
625 setError("resource block index invalid"); in validateSingleVariable()
668 setError("resource matrix order invalid"); in validateSingleVariable()
708 setError("resource matrix stride invalid"); in validateSingleVariable()
720 setError("resource matrix stride invalid"); in validateSingleVariable()
750 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
760 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
773 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
957 setError("resource location invalid"); in validateSingleVariable()
978 setError("resource location invalid"); in validateSingleVariable()
1008 setError("resource location invalid"); in validateSingleVariable()
1021 setError("resource location invalid"); in validateSingleVariable()
1041 setError("resource location invalid"); in validateBuiltinVariable()
1081 setError("name length invalid"); in validateNameLength()
1114 setError("offset invalid"); in validateSingleVariable()
1125 setError("offset invalid"); in validateSingleVariable()
1172 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()
1201 setError("name length invalid"); in validateSingleBlock()
1240 setError("buffer binding invalid"); in validateSingleBlock()
1250 setError("buffer binding invalid"); in validateSingleBlock()
1312 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()
1364 setError("top level array size invalid"); in validateSingleVariable()
1394 setError("top level array stride invalid"); in validateSingleVariable()
1404 setError("top level array stride invalid"); in validateSingleVariable()
1416 setError("top level array stride invalid"); in validateSingleVariable()
1520 setError("resource array size invalid"); in validateBuiltinVariable()
1535 setError("resource array size invalid"); in validateSingleVariable()
1576 setError("name length invalid"); in validateVariable()
1609 setError("resource type invalid"); in validateBuiltinVariable()
1630 setError("resource type invalid"); in validateSingleVariable()
1667 setError("resource is per patch invalid"); in validateSingleVariable()
1697 setError("resource is per patch invalid"); in validateBuiltinVariable()