Lines Matching refs:BasicUniform
842 struct BasicUniform struct in deqp::gles31::Functional::UniformCase
853 BasicUniform (const char* const name_, in BasicUniform() function
870 …static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const c… in findWithName() argument
872 for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++) in findWithName()
898 …bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUnifor…
900 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
902 …bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& ba…
904 …bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& progr…
906 …virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniform…
914 void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst,
923 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const;
924 …void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicU…
926 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
927 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
990 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUnifor… in generateBasicUniforms()
999 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); in generateBasicUniforms()
1024 …basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value… in generateBasicUniforms()
1124 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) co… in writeUniformCompareExpr()
1134 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& bas… in writeUniformComparisons()
1138 const BasicUniform& unif = basicUniforms[i]; in writeUniformComparisons()
1151 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const in generateVertexSource()
1178 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const in generateFragmentSource()
1263 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUnifor… in getUniforms()
1270 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms()
1340 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms()
1351 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms()
1380 …const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, cu… in assignUniforms()
1543 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>&… in compareUniformValues()
1550 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues()
1568 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& progr… in renderTest()
1647 vector<BasicUniform> basicUniforms; in iterate()
1723 …bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>&…
1789 bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformR… in test()