Lines Matching refs:intV
281 deInt32 intV[4]; member
290 deInt32 intV[4]; member
528 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; in getSamplerFillValue()
546 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()
588 result << de::toString(value.val.intV[i]); in shaderVarValueStr()
621 result << de::toString(value.val.intV[i]); in apiVarValueStr()
654 result.val.intV[i] = rnd.getInt(-10, 10); in generateRandomVarValue()
679 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; in generateRandomVarValue()
708 if (a.val.intV[i] != b.val.intV[i]) in apiVarValueEquals()
750 result.val.intV[i] = rnd.getInt(-10, 10); in getRandomBoolRepresentation()
751 if (result.val.intV[i] == 0) in getRandomBoolRepresentation()
752 result.val.intV[i] = 1; in getRandomBoolRepresentation()
755 result.val.intV[i] = 0; in getRandomBoolRepresentation()
1292 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); in getUniforms()
1299 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1306 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1308 value.val.boolV[i] = value.val.intV[i] != 0; in getUniforms()
1464 const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; in assignUniforms()
1480 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; in assignUniforms()
1514 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; in assignUniforms()