Lines Matching refs:GL_RENDERBUFFER

546 		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);  in iterate()
547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate()
703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
774 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
780 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in iterate()
825 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
832 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
856 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in iterate()
911 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
915 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
972 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
976 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()