Lines Matching refs:Vec4
32 using tcu::Vec4;
131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext()
173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext()
241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext()
395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext()
411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
540 …context.attributes.push_back (gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))… in generateVertexUniformLoopLightContext()
543 …niforms.push_back (gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
549 …ms.push_back (gls::VarSpec("u_directionalLight${NS}[0].position", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
564 …ms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].position", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
585 Vec4(0.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()