Lines Matching refs:axe
476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
489 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
502 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage);
520 axe := sample.WeaponEnd(builder)
538 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
556 var axe = MyGame.Sample.Weapon.endWeapon(builder);
566 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
570 $weaps = array($sword, $axe);
583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));
722 weapons_vector.push_back(axe);
732 weaps[1] = axe;
742 weaps[1] = axe;
753 builder.PrependUOffsetT(axe)
763 builder.PrependUOffsetTRelative(axe)
772 var weaps = [sword, axe];
780 $weaps = array($sword, $axe);
789 ns(Weapon_vec_push(B, axe));
815 axe.Union());
829 Monster.addEquipped(builder, axe);
844 Monster.AddEquipped(builder, axe.Value); // Axe
859 sample.MonsterAddEquipped(builder, axe)
877 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
893 MyGame.Sample.Monster.addEquipped(builder, axe);
909 \MyGame\Sample\Monster::AddEquipped($builder, $axe);
921 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe));
962 monster_builder.add_equpped(axe);
1006 monster_builder.add_equipped(axe); // Union data
1012 Monster.addEquipped(axe); // Union data
1018 Monster.AddEquipped(builder, axe.Value); // Union data
1024 sample.MonsterAddEquipped(builder, axe) // Union data
1031 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe) # Union data
1037 MyGame.Sample.Monster.addEquipped(builder, axe); // Union data
1043 \MyGame\Sample\Monster::AddEquipped($builder, $axe); // Union data
1049 ns(Monster_equipped_Weapon_add(B, axe));